A bunch of AttachedEntity bullshit
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@@ -74,7 +74,7 @@ namespace Content.Server.Traitor.Uplink.Commands
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// Finally add uplink
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if (!entityManager.EntitySysManager.GetEntitySystem<UplinkSystem>()
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.AddUplink(user.Value, uplinkAccount, uplinkEntity))
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.AddUplink(user, uplinkAccount, uplinkEntity))
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{
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shell.WriteLine(Loc.GetString("Failed to add uplink to the player"));
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return;
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