- add: change genitals on appearance
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@@ -3,7 +3,6 @@ using Content.Shared.Humanoid;
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using Robust.Client.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Reflection;
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using Robust.Shared.Serialization.Manager;
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namespace Content.Client._Amour.Hole;
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@@ -35,10 +34,6 @@ public sealed class HoleSystem : SharedHoleSystem
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return;
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UpdateVisuals(uid);
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if(args.Container != component.Slot)
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return;
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//UpdateVisual(uid,args.Entity);
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}
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private void UpdateVisuals(Entity<HoleContainerComponent?> entity)
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@@ -78,8 +73,6 @@ public sealed class HoleSystem : SharedHoleSystem
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spriteComp.LayerSetData(GenitalVisualLayers.DickFront, layer);
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spriteComp.LayerSetVisible(GenitalVisualLayers.DickFront,true);
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}
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return;
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}
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