Fix disposal pipe visuals (#10873)

This commit is contained in:
Leon Friedrich
2022-08-26 16:16:08 +12:00
committed by GitHub
parent e863cbaeae
commit 5274b0320a
2 changed files with 27 additions and 65 deletions

View File

@@ -20,17 +20,23 @@ namespace Content.Server.Disposal.Tube
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DisposalTubeComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
SubscribeLocalEvent<DisposalTubeComponent, AnchorStateChangedEvent>(OnAnchorChange);
SubscribeLocalEvent<DisposalTubeComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
SubscribeLocalEvent<DisposalTubeComponent, BreakageEventArgs>(OnBreak);
SubscribeLocalEvent<DisposalRouterComponent, ActivatableUIOpenAttemptEvent>(OnOpenRouterUIAttempt);
SubscribeLocalEvent<DisposalTaggerComponent, ActivatableUIOpenAttemptEvent>(OnOpenTaggerUIAttempt);
SubscribeLocalEvent<DisposalTubeComponent, ComponentStartup>(OnStartup);
}
private void OnStartup(EntityUid uid, DisposalTubeComponent component, ComponentStartup args)
{
UpdateAnchored(uid, component, Transform(uid).Anchored);
}
private void OnRelayMovement(EntityUid uid, DisposalTubeComponent component, ref ContainerRelayMovementEntityEvent args)
@@ -108,12 +114,25 @@ namespace Content.Server.Disposal.Tube
router.UserInterface?.SetState(new SharedDisposalRouterComponent.DisposalRouterUserInterfaceState(taglist.ToString()));
}
private static void BodyTypeChanged(
EntityUid uid,
DisposalTubeComponent component,
ref PhysicsBodyTypeChangedEvent args)
private void OnAnchorChange(EntityUid uid, DisposalTubeComponent component, ref AnchorStateChangedEvent args)
{
component.AnchoredChanged();
UpdateAnchored(uid, component, args.Anchored);
}
private void UpdateAnchored(EntityUid uid, DisposalTubeComponent component, bool anchored)
{
if (anchored)
{
component.Connect();
// TODO this visual data should just generalized into some anchored-visuals system/comp, this has nothing to do with disposal tubes.
_appearanceSystem.SetData(uid, DisposalTubeVisuals.VisualState, DisposalTubeVisualState.Anchored);
}
else
{
component.Disconnect();
_appearanceSystem.SetData(uid, DisposalTubeVisuals.VisualState, DisposalTubeVisualState.Free);
}
}
public IDisposalTubeComponent? NextTubeFor(EntityUid target, Direction nextDirection, IDisposalTubeComponent? targetTube = null)