Re-implement chat in content. (#198)

* OOC is a word.

* Re-implement chat in content.
This commit is contained in:
Pieter-Jan Briers
2019-04-13 09:45:09 +02:00
committed by GitHub
parent 51caae7ebe
commit 52af7d27da
25 changed files with 770 additions and 37 deletions

View File

@@ -4,12 +4,12 @@ using System.Linq;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Markers;
using Content.Server.GameTicking.GamePresets;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs;
using Content.Server.Players;
using Content.Shared;
using Content.Shared.GameObjects.Components.Inventory;
using SS14.Server.Interfaces.Chat;
using SS14.Server.Interfaces.Console;
using SS14.Server.Interfaces.Maps;
using SS14.Server.Interfaces.Player;
@@ -321,8 +321,7 @@ namespace Content.Server.GameTicking
// timer time must be > tick length
Timer.Spawn(0, args.Session.JoinGame);
_chatManager.DispatchMessage(ChatChannel.Server, "Game: Player joined server!",
args.Session.SessionId);
_chatManager.DispatchServerAnnouncement($"Player {args.Session.SessionId} joined server!");
if (LobbyEnabled && _roundStartCountdownHasNotStartedYetDueToNoPlayers)
{
@@ -360,8 +359,7 @@ namespace Content.Server.GameTicking
}
}
_chatManager.DispatchMessage(ChatChannel.Server, "Game: Player joined Game!",
args.Session.SessionId);
_chatManager.DispatchServerAnnouncement($"Player {args.Session.SessionId} joined game!");
break;
}
@@ -372,7 +370,7 @@ namespace Content.Server.GameTicking
_playersInLobby.Remove(session);
}
_chatManager.DispatchMessage(ChatChannel.Server, "Game: Player left!", args.Session.SessionId);
_chatManager.DispatchServerAnnouncement($"Player {args.Session.SessionId} left server!");
break;
}
}