Make syndicate bombs collidable again (#20573)
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@@ -1,6 +1,6 @@
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- type: entity
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- type: entity
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abstract: true
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abstract: true
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parent: BaseStructure
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parent: BaseStructureDynamic
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id: BaseHardBomb
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id: BaseHardBomb
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description: Just keep talking and nobody will explode.
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description: Just keep talking and nobody will explode.
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name: hardbomb
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name: hardbomb
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@@ -16,6 +16,7 @@
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LayoutId: Defusable
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LayoutId: Defusable
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alwaysRandomize: true
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alwaysRandomize: true
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- type: Defusable
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- type: Defusable
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- type: Rotatable
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- type: Explosive
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- type: Explosive
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explosionType: Default
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explosionType: Default
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totalIntensity: 20.0
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totalIntensity: 20.0
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@@ -31,11 +32,6 @@
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beepSound: /Audio/Machines/timer.ogg
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beepSound: /Audio/Machines/timer.ogg
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- type: Anchorable
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- type: Anchorable
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delay: 5
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delay: 5
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- type: Physics
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bodyType: Static
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canCollide: false
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- type: Transform
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noRot: true
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- type: Fixtures
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- type: Fixtures
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fixtures:
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fixtures:
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fix1:
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fix1:
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@@ -52,7 +48,6 @@
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openOnActivation: true
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openOnActivation: true
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guides:
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guides:
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- Defusal
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- Defusal
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- type: CollideOnAnchor
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- type: entity
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- type: entity
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parent: BaseHardBomb
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parent: BaseHardBomb
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