Make syndicate bombs collidable again (#20573)

This commit is contained in:
gus
2023-10-06 02:29:58 -04:00
committed by GitHub
parent 0a7338c0fe
commit 52cf78ed20

View File

@@ -1,6 +1,6 @@
- type: entity - type: entity
abstract: true abstract: true
parent: BaseStructure parent: BaseStructureDynamic
id: BaseHardBomb id: BaseHardBomb
description: Just keep talking and nobody will explode. description: Just keep talking and nobody will explode.
name: hardbomb name: hardbomb
@@ -16,6 +16,7 @@
LayoutId: Defusable LayoutId: Defusable
alwaysRandomize: true alwaysRandomize: true
- type: Defusable - type: Defusable
- type: Rotatable
- type: Explosive - type: Explosive
explosionType: Default explosionType: Default
totalIntensity: 20.0 totalIntensity: 20.0
@@ -31,11 +32,6 @@
beepSound: /Audio/Machines/timer.ogg beepSound: /Audio/Machines/timer.ogg
- type: Anchorable - type: Anchorable
delay: 5 delay: 5
- type: Physics
bodyType: Static
canCollide: false
- type: Transform
noRot: true
- type: Fixtures - type: Fixtures
fixtures: fixtures:
fix1: fix1:
@@ -52,7 +48,6 @@
openOnActivation: true openOnActivation: true
guides: guides:
- Defusal - Defusal
- type: CollideOnAnchor
- type: entity - type: entity
parent: BaseHardBomb parent: BaseHardBomb