diff --git a/Content.Client/IgnoredComponents.cs b/Content.Client/IgnoredComponents.cs index 616a90eb8a..d9a2babe36 100644 --- a/Content.Client/IgnoredComponents.cs +++ b/Content.Client/IgnoredComponents.cs @@ -231,7 +231,8 @@ namespace Content.Client "GlassBeaker", "SliceableFood", "DamageOtherOnHit", - "DamageOnLand" + "DamageOnLand", + "Recyclable" }; } } diff --git a/Resources/Prototypes/Catalog/Research/technologies.yml b/Resources/Prototypes/Catalog/Research/technologies.yml index 6e9800d817..c80b3fd010 100644 --- a/Resources/Prototypes/Catalog/Research/technologies.yml +++ b/Resources/Prototypes/Catalog/Research/technologies.yml @@ -7,7 +7,9 @@ name: "basic research technology" id: BasicResearch description: Nanotrasen basic research technologies. - icon: Constructible/Power/server.rsi/server-on.png + icon: + sprite: Constructible/Power/server.rsi + state: server-on requiredPoints: 250 # Biological Technology Tree @@ -16,7 +18,9 @@ name: "biological technology" id: BiologicalTechnology description: Investigations into the natural world. - icon: Constructible/Misc/potted_plants.rsi/applebush.png + icon: + sprite: Constructible/Misc/potted_plants.rsi + state: applebush requiredPoints: 1000 requiredTechnologies: - BasicResearch @@ -25,7 +29,9 @@ name: "advanced botany" id: AdvancedBotany description: A better understanding of botany. - icon: Objects/Specific/Hydroponics/potato.rsi + icon: + sprite: Objects/Specific/Hydroponics/potato.rsi + state: seed requiredPoints: 1500 requiredTechnologies: - BiologicalTechnology @@ -34,7 +40,9 @@ name: "advanced surgery" id: AdvancedSugery description: Research new surgical procedures. - icon: Objects/Specific/Medical/surgery_tools.rsi + icon: + sprite: Objects/Specific/Medical/surgery_tools.rsi + state: bone_saw requiredPoints: 1500 requiredTechnologies: - BiologicalTechnology @@ -45,7 +53,9 @@ name: "chemistry technology" id: ChemistryTechnology description: A crash course in chemistry. - icon: Objects/Specific/Chemistry/beakers.rsi + icon: + sprite: Objects/Specific/Chemistry/beakers.rsi + state: beakerlarge requiredPoints: 1000 requiredTechnologies: - BasicResearch @@ -56,7 +66,9 @@ name: "security technology" id: SecurityTechnology description: Beginning of the long hard road to exosuits. - icon: Objects/Weapons/Melee/stunbaton.rsi + icon: + sprite: Objects/Weapons/Melee/stunbaton.rsi + state: stunbaton_off requiredPoints: 1000 requiredTechnologies: - BasicResearch @@ -65,7 +77,9 @@ name: "ballistic technology" id: BallisticTechnology description: Just a fancy term for guns. - icon: Objects/Weapons/Guns/Pistols/clarissa.rsi + icon: + sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi + state: icon requiredPoints: 1500 requiredTechnologies: - SecurityTechnology @@ -74,7 +88,9 @@ name: "direct energy technology" id: DirectEnergyTechnology description: Basically laser guns. - icon: Objects/Weapons/Guns/Battery/taser.rsi + icon: + sprite: Objects/Weapons/Guns/Battery/taser.rsi + state: icon requiredPoints: 1500 requiredTechnologies: - SecurityTechnology @@ -83,7 +99,9 @@ name: "explosives technology" id: ExplosivesTechnology description: Let's just start with grenades for now. - icon: Objects/Weapons/Grenades/flashbang.rsi + icon: + sprite: Objects/Weapons/Grenades/flashbang.rsi + state: icon requiredPoints: 1500 requiredTechnologies: - SecurityTechnology @@ -92,7 +110,9 @@ name: "armor technology" id: ArmorTechnology description: Basic protective gear for security personnel. - icon: Clothing/OuterClothing/Vests/kevlar.rsi + icon: + sprite: Clothing/OuterClothing/Vests/kevlar.rsi + state: icon requiredPoints: 1500 requiredTechnologies: - SecurityTechnology @@ -103,7 +123,9 @@ name: "data theory" id: DataTheory description: Just like regular data, but in space! - icon: Constructible/Power/computers.rsi/computer-datatheory.png + icon: + sprite: Constructible/Power/computers.rsi + state: computer-datatheory requiredPoints: 1000 requiredTechnologies: - BasicResearch @@ -114,7 +136,9 @@ name: "industrial engineering" id: IndustrialEngineering description: A refresher course on modern engineering technology. - icon: Constructible/Power/protolathe.rsi/protolathe.png + icon: + sprite: Constructible/Power/protolathe.rsi + state: protolathe requiredPoints: 1000 requiredTechnologies: - BasicResearch @@ -141,7 +165,9 @@ name: "electromagnetic theory" id: ElectromagneticTheory description: Try not to fry yourself. - icon: Constructible/Power/apc.rsi/apcewires.png + icon: + sprite: Constructible/Power/apc.rsi + state: apcewires requiredPoints: 1000 requiredTechnologies: - BasicResearch @@ -152,7 +178,9 @@ name: "basic bluespace theory" id: BluespaceTheory description: An experimental course on the mysterious technology known as bluespace. - icon: Objects/Misc/skub.rsi/icon.png + icon: + sprite: Objects/Misc/skub.rsi + state: icon requiredPoints: 1000 requiredTechnologies: - BasicResearch