Add telecomms system (#14486)
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@@ -93,7 +93,7 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
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}
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}
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private void OnHeadsetReceive(EntityUid uid, HeadsetComponent component, RadioReceiveEvent args)
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private void OnHeadsetReceive(EntityUid uid, HeadsetComponent component, ref RadioReceiveEvent args)
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{
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if (TryComp(Transform(uid).ParentUid, out ActorComponent? actor))
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_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.ConnectedClient);
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@@ -206,10 +206,10 @@ public sealed class RadioDeviceSystem : EntitySystem
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}
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}
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private void OnReceiveRadio(EntityUid uid, RadioSpeakerComponent component, RadioReceiveEvent args)
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private void OnReceiveRadio(EntityUid uid, RadioSpeakerComponent component, ref RadioReceiveEvent args)
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{
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var nameEv = new TransformSpeakerNameEvent(args.Source, Name(args.Source));
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RaiseLocalEvent(args.Source, nameEv);
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var nameEv = new TransformSpeakerNameEvent(args.MessageSource, Name(args.MessageSource));
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RaiseLocalEvent(args.MessageSource, nameEv);
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var name = Loc.GetString("speech-name-relay", ("speaker", Name(uid)),
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("originalName", nameEv.Name));
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@@ -11,6 +11,9 @@ using Robust.Shared.Network;
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using Robust.Shared.Replays;
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using Robust.Shared.Utility;
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using Content.Shared.Popups;
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using Robust.Shared.Map;
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using Content.Shared.Radio.Components;
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using Content.Server.Power.Components;
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namespace Content.Server.Radio.EntitySystems;
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@@ -22,7 +25,7 @@ public sealed class RadioSystem : EntitySystem
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly IReplayRecordingManager _replay = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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// set used to prevent radio feedback loops.
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private readonly HashSet<string> _messages = new();
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@@ -38,26 +41,31 @@ public sealed class RadioSystem : EntitySystem
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{
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if (args.Channel != null && component.Channels.Contains(args.Channel.ID))
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{
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SendRadioMessage(uid, args.Message, args.Channel);
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SendRadioMessage(uid, args.Message, args.Channel, uid);
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args.Channel = null; // prevent duplicate messages from other listeners.
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}
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}
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private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, RadioReceiveEvent args)
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private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, ref RadioReceiveEvent args)
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{
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if (TryComp(uid, out ActorComponent? actor))
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_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.ConnectedClient);
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}
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public void SendRadioMessage(EntityUid source, string message, RadioChannelPrototype channel, EntityUid? radioSource = null)
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/// <summary>
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/// Send radio message to all active radio listeners
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/// </summary>
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/// <param name="messageSource">Entity that spoke the message</param>
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/// <param name="radioSource">Entity that picked up the message and will send it, e.g. headset</param>
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public void SendRadioMessage(EntityUid messageSource, string message, RadioChannelPrototype channel, EntityUid radioSource)
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{
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// TODO if radios ever garble / modify messages, feedback-prevention needs to be handled better than this.
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if (!_messages.Add(message))
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return;
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var name = TryComp(source, out VoiceMaskComponent? mask) && mask.Enabled
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var name = TryComp(messageSource, out VoiceMaskComponent? mask) && mask.Enabled
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? mask.VoiceName
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: MetaData(source).EntityName;
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: MetaData(messageSource).EntityName;
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name = FormattedMessage.EscapeText(name);
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@@ -68,37 +76,63 @@ public sealed class RadioSystem : EntitySystem
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Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name), ("message", FormattedMessage.EscapeText(message))),
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EntityUid.Invalid);
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var chatMsg = new MsgChatMessage { Message = chat };
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var ev = new RadioReceiveEvent(message, messageSource, channel, chatMsg);
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var ev = new RadioReceiveEvent(message, source, channel, chatMsg, radioSource);
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var attemptEv = new RadioReceiveAttemptEvent(message, source, channel, radioSource);
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var sourceMapId = Transform(radioSource).MapID;
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var hasActiveServer = HasActiveServer(sourceMapId, channel.ID);
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var hasMicro = HasComp<RadioMicrophoneComponent>(radioSource);
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var speakerQuery = GetEntityQuery<RadioSpeakerComponent>();
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var radioQuery = AllEntityQuery<ActiveRadioComponent, TransformComponent>();
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var sentAtLeastOnce = false;
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foreach (var radio in EntityQuery<ActiveRadioComponent>())
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while (radioQuery.MoveNext(out var receiver, out var radio, out var transform))
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{
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var ent = radio.Owner;
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// TODO map/station/range checks?
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if (!radio.Channels.Contains(channel.ID))
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continue;
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RaiseLocalEvent(ent, attemptEv);
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if (attemptEv.Cancelled)
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{
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attemptEv.Uncancel();
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if (!channel.LongRange && transform.MapID != sourceMapId)
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continue;
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}
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// don't need telecom server for long range channels or handheld radios and intercoms
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var needServer = !channel.LongRange && (!hasMicro || !speakerQuery.HasComponent(receiver));
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if (needServer && !hasActiveServer)
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continue;
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// check if message can be sent to specific receiver
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var attemptEv = new RadioReceiveAttemptEvent(channel, radioSource, receiver);
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RaiseLocalEvent(ref attemptEv);
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if (attemptEv.Cancelled)
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continue;
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// send the message
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RaiseLocalEvent(receiver, ref ev);
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sentAtLeastOnce = true;
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RaiseLocalEvent(ent, ev);
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}
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if (!sentAtLeastOnce)
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_popupSystem.PopupEntity(Loc.GetString("failed-to-send-message"), source, source, PopupType.MediumCaution);
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_popup.PopupEntity(Loc.GetString("failed-to-send-message"), messageSource, messageSource, PopupType.MediumCaution);
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if (name != Name(source))
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Radio message from {ToPrettyString(source):user} as {name} on {channel.LocalizedName}: {message}");
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if (name != Name(messageSource))
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Radio message from {ToPrettyString(messageSource):user} as {name} on {channel.LocalizedName}: {message}");
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else
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Radio message from {ToPrettyString(source):user} on {channel.LocalizedName}: {message}");
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Radio message from {ToPrettyString(messageSource):user} on {channel.LocalizedName}: {message}");
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_replay.QueueReplayMessage(chat);
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_messages.Remove(message);
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}
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/// <inheritdoc cref="TelecomServerComponent"/>
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private bool HasActiveServer(MapId mapId, string channelId)
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{
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var servers = EntityQuery<TelecomServerComponent, EncryptionKeyHolderComponent, ApcPowerReceiverComponent, TransformComponent>();
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foreach (var (_, keys, power, transform) in servers)
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{
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if (transform.MapID == mapId &&
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power.Powered &&
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keys.Channels.Contains(channelId))
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{
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return true;
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}
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}
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return false;
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}
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}
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@@ -1,5 +0,0 @@
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namespace Content.Server.Radio.EntitySystems;
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public sealed class TelecomSystem : EntitySystem
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{
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}
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@@ -3,36 +3,39 @@ using Content.Shared.Radio;
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namespace Content.Server.Radio;
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public sealed class RadioReceiveEvent : EntityEventArgs
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[ByRefEvent]
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public struct RadioReceiveEvent
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{
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public readonly string Message;
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public readonly EntityUid Source;
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public readonly EntityUid MessageSource;
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public readonly RadioChannelPrototype Channel;
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public readonly MsgChatMessage ChatMsg;
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public readonly EntityUid? RadioSource;
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public RadioReceiveEvent(string message, EntityUid source, RadioChannelPrototype channel, MsgChatMessage chatMsg, EntityUid? radioSource)
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public RadioReceiveEvent(string message, EntityUid messageSource, RadioChannelPrototype channel, MsgChatMessage chatMsg)
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{
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Message = message;
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Source = source;
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MessageSource = messageSource;
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Channel = channel;
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ChatMsg = chatMsg;
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RadioSource = radioSource;
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}
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}
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public sealed class RadioReceiveAttemptEvent : CancellableEntityEventArgs
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/// <summary>
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/// Use this event to cancel sending messages by doing various checks (e.g. range)
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/// </summary>
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[ByRefEvent]
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public struct RadioReceiveAttemptEvent
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{
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public readonly string Message;
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public readonly EntityUid Source;
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public readonly RadioChannelPrototype Channel;
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public readonly EntityUid? RadioSource;
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public readonly EntityUid RadioSource;
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public readonly EntityUid RadioReceiver;
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public RadioReceiveAttemptEvent(string message, EntityUid source, RadioChannelPrototype channel, EntityUid? radioSource)
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public bool Cancelled = false;
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public RadioReceiveAttemptEvent(RadioChannelPrototype channel, EntityUid radioSource, EntityUid radioReceiver)
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{
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Message = message;
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Source = source;
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Channel = channel;
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RadioSource = radioSource;
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RadioReceiver = radioReceiver;
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}
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}
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