Fix a bunch of warnings (#11965)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -3,6 +3,6 @@ using Robust.Shared.GameObjects;
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namespace Content.Client.Atmos.Components;
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[RegisterComponent]
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public class PipeColorVisualsComponent : Component
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public sealed class PipeColorVisualsComponent : Component
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{
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}
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@@ -17,8 +17,7 @@ namespace Content.Client.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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EntitySystem.Get<MarkerSystem>()
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.MarkersVisible ^= true;
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<MarkerSystem>().MarkersVisible ^= true;
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}
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}
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@@ -31,7 +30,7 @@ namespace Content.Client.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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EntitySystem.Get<SubFloorHideSystem>().ShowAll ^= true;
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SubFloorHideSystem>().ShowAll ^= true;
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}
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}
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@@ -47,14 +46,11 @@ namespace Content.Client.Commands
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EntitySystem.Get<SubFloorHideSystem>().ShowAll = true;
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var entMan = IoCManager.Resolve<IEntityManager>();
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var components = entMan.EntityQuery<SubFloorHideComponent>(true);
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var components = entMan.EntityQuery<SubFloorHideComponent, SpriteComponent>(true);
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foreach (var component in components)
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foreach (var (_, sprite) in components)
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{
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if (entMan.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
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{
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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}
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}
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@@ -69,7 +65,7 @@ namespace Content.Client.Commands
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{
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var message = args[0];
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EntitySystem.Get<PopupSystem>().PopupCursor(message);
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<PopupSystem>().PopupCursor(message);
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}
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}
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}
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@@ -90,7 +90,7 @@ namespace Content.Client.HealthOverlay.UI
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var mobStateSystem = _entities.EntitySysManager.GetEntitySystem<MobStateSystem>();
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FixedPoint2 threshold;
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if (mobState.IsAlive())
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if (mobStateSystem.IsAlive(mobState.Owner, mobState))
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{
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if (!mobStateSystem.TryGetEarliestCriticalState(mobState, damageable.TotalDamage, out _, out threshold))
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{
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@@ -104,7 +104,7 @@ namespace Content.Client.HealthOverlay.UI
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HealthBar.Ratio = 1 - (damageable.TotalDamage / threshold).Float();
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HealthBar.Visible = true;
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}
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else if (mobState.IsCritical())
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else if (mobStateSystem.IsCritical(mobState.Owner, mobState))
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{
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HealthBar.Ratio = 0;
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HealthBar.Visible = false;
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@@ -121,7 +121,7 @@ namespace Content.Client.HealthOverlay.UI
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((damageable.TotalDamage - critThreshold) /
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(deadThreshold - critThreshold)).Float();
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}
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else if (mobState.IsDead())
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else if (mobStateSystem.IsDead(mobState.Owner, mobState))
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{
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CritBar.Ratio = 0;
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CritBar.Visible = false;
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@@ -158,7 +158,8 @@ namespace Content.Client.HealthOverlay.UI
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{
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base.Dispose(disposing);
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if (!disposing) return;
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if (!disposing)
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return;
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HealthBar.Dispose();
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}
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@@ -2,6 +2,6 @@ using Content.Shared.IdentityManagement;
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namespace Content.Client.IdentityManagement;
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public class IdentitySystem : SharedIdentitySystem
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public sealed class IdentitySystem : SharedIdentitySystem
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{
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}
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@@ -16,7 +16,7 @@ public sealed class InfoSystem : EntitySystem
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RaiseNetworkEvent(new RequestRulesMessage());
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}
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protected void OnRulesReceived(RulesMessage message, EntitySessionEventArgs eventArgs)
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private void OnRulesReceived(RulesMessage message, EntitySessionEventArgs eventArgs)
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{
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Logger.DebugS("info", "Received server rules.");
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Rules = message;
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@@ -11,8 +11,6 @@ namespace Content.Client.Info
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public sealed class RulesAndInfoWindow : DefaultWindow
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{
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[Dependency] private readonly IResourceCache _resourceManager = default!;
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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[Dependency] private readonly IEntitySystemManager _sysMan = default!;
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[Dependency] private readonly RulesManager _rules = default!;
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public RulesAndInfoWindow()
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@@ -11,9 +11,6 @@ namespace Content.Client.Info;
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[GenerateTypedNameReferences]
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public sealed partial class RulesControl : BoxContainer
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{
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[Dependency] private readonly IResourceCache _resourceManager = default!;
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[Dependency] private readonly IConfigurationManager _cfgManager = default!;
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[Dependency] private readonly IEntitySystemManager _sysMan = default!;
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[Dependency] private readonly RulesManager _rules = default!;
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public RulesControl()
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@@ -24,10 +24,7 @@ namespace Content.Client.Lobby
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{
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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@@ -43,7 +40,7 @@ namespace Content.Client.Lobby
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protected override void Startup()
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{
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_gameTicker = EntitySystem.Get<ClientGameTicker>();
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_gameTicker = _entityManager.System<ClientGameTicker>();
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_characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager,
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_prototypeManager, _configurationManager);
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LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide);
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@@ -113,10 +110,10 @@ namespace Content.Client.Lobby
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public override void FrameUpdate(FrameEventArgs e)
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{
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if (_lobby == null) return;
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if (_lobby == null)
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return;
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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if (gameTicker.IsGameStarted)
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if (_gameTicker.IsGameStarted)
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{
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_lobby.StartTime.Text = string.Empty;
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_lobby.StationTime.Text = Loc.GetString("lobby-state-player-status-station-time", ("stationTime", _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan).ToString("hh\\:mm")));
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@@ -125,13 +122,13 @@ namespace Content.Client.Lobby
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string text;
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if (gameTicker.Paused)
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if (_gameTicker.Paused)
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{
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text = Loc.GetString("lobby-state-paused");
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}
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else
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{
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var difference = gameTicker.StartTime - _gameTiming.CurTime;
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var difference = _gameTicker.StartTime - _gameTiming.CurTime;
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var seconds = difference.TotalSeconds;
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if (seconds < 0)
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{
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@@ -156,16 +153,15 @@ namespace Content.Client.Lobby
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private void LobbyLateJoinStatusUpdated()
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{
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if (_lobby == null) return;
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_lobby.ReadyButton.Disabled = EntitySystem.Get<ClientGameTicker>().DisallowedLateJoin;
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_lobby.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin;
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}
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private void UpdateLobbyUi()
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{
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if (_lobby == null) return;
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if (_lobby == null)
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return;
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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if (gameTicker.IsGameStarted)
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if (_gameTicker.IsGameStarted)
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{
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_lobby.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-join-state");
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_lobby.ReadyButton.ToggleMode = false;
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@@ -178,19 +174,21 @@ namespace Content.Client.Lobby
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_lobby.ReadyButton.Text = Loc.GetString("lobby-state-ready-button-ready-up-state");
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_lobby.ReadyButton.ToggleMode = true;
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_lobby.ReadyButton.Disabled = false;
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_lobby.ReadyButton.Pressed = gameTicker.AreWeReady;
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_lobby.ReadyButton.Pressed = _gameTicker.AreWeReady;
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_lobby.ObserveButton.Disabled = true;
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}
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if (gameTicker.ServerInfoBlob != null)
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if (_gameTicker.ServerInfoBlob != null)
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{
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_lobby.ServerInfo.SetInfoBlob(gameTicker.ServerInfoBlob);
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_lobby.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob);
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}
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}
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private void UpdateLobbyBackground()
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{
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if (_lobby == null) return;
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if (_lobby == null)
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return;
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if (_gameTicker.LobbyBackground != null)
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{
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_lobby.Background.Texture = _resourceCache.GetResource<TextureResource>(_gameTicker.LobbyBackground );
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@@ -204,7 +202,7 @@ namespace Content.Client.Lobby
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private void SetReady(bool newReady)
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{
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if (EntitySystem.Get<ClientGameTicker>().IsGameStarted)
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if (_gameTicker.IsGameStarted)
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{
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return;
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}
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@@ -11,6 +11,7 @@ namespace Content.Client.Pinpointer
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public sealed class ClientPinpointerSystem : SharedPinpointerSystem
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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@@ -36,7 +37,9 @@ namespace Content.Client.Pinpointer
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private void HandleCompState(EntityUid uid, PinpointerComponent pinpointer, ref ComponentHandleState args)
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{
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if (args.Current is not PinpointerComponentState state) return;
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if (args.Current is not PinpointerComponentState state)
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return;
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SetActive(uid, state.IsActive, pinpointer);
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SetDirection(uid, state.DirectionToTarget, pinpointer);
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SetDistance(uid, state.DistanceToTarget, pinpointer);
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@@ -48,8 +51,8 @@ namespace Content.Client.Pinpointer
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if (!Resolve(uid, ref pinpointer, ref appearance))
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return;
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appearance.SetData(PinpointerVisuals.IsActive, pinpointer.IsActive);
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appearance.SetData(PinpointerVisuals.TargetDistance, pinpointer.DistanceToTarget);
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_appearance.SetData(uid, PinpointerVisuals.IsActive, pinpointer.IsActive, appearance);
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_appearance.SetData(uid, PinpointerVisuals.TargetDistance, pinpointer.DistanceToTarget, appearance);
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}
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private void UpdateDirAppearance(EntityUid uid, Direction dir,PinpointerComponent? pinpointer = null,
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@@ -58,7 +61,7 @@ namespace Content.Client.Pinpointer
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if (!Resolve(uid, ref pinpointer, ref appearance))
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return;
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appearance.SetData(PinpointerVisuals.TargetDirection, dir);
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_appearance.SetData(uid, PinpointerVisuals.TargetDirection, dir, appearance);
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}
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/// <summary>
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@@ -38,8 +38,10 @@ namespace Content.Client.Preferences
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public void SelectCharacter(int slot)
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{
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Preferences = new PlayerPreferences(Preferences.Characters, slot, Preferences.AdminOOCColor);
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var msg = _netManager.CreateNetMessage<MsgSelectCharacter>();
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msg.SelectedCharacterIndex = slot;
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var msg = new MsgSelectCharacter
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{
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SelectedCharacterIndex = slot
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};
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_netManager.ClientSendMessage(msg);
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}
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@@ -48,9 +50,11 @@ namespace Content.Client.Preferences
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profile.EnsureValid();
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var characters = new Dictionary<int, ICharacterProfile>(Preferences.Characters) {[slot] = profile};
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
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var msg = _netManager.CreateNetMessage<MsgUpdateCharacter>();
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msg.Profile = profile;
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msg.Slot = slot;
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var msg = new MsgUpdateCharacter
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{
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Profile = profile,
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Slot = slot
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};
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_netManager.ClientSendMessage(msg);
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}
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@@ -82,8 +86,10 @@ namespace Content.Client.Preferences
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{
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var characters = Preferences.Characters.Where(p => p.Key != slot);
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Preferences = new PlayerPreferences(characters, Preferences.SelectedCharacterIndex, Preferences.AdminOOCColor);
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var msg = _netManager.CreateNetMessage<MsgDeleteCharacter>();
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msg.Slot = slot;
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var msg = new MsgDeleteCharacter
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{
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Slot = slot
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};
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_netManager.ClientSendMessage(msg);
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}
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@@ -187,7 +187,7 @@ public sealed partial class GunSystem : SharedGunSystem
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{
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SetCartridgeSpent(cartridge, true);
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MuzzleFlash(gun.Owner, cartridge, user);
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PlaySound(gun.Owner, gun.SoundGunshot?.GetSound(Random, ProtoManager), user);
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Audio.PlayPredicted(gun.SoundGunshot, gun.Owner, user);
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Recoil(user, direction);
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// TODO: Can't predict entity deletions.
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//if (cartridge.DeleteOnSpawn)
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@@ -195,7 +195,7 @@ public sealed partial class GunSystem : SharedGunSystem
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}
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else
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{
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PlaySound(gun.Owner, gun.SoundEmpty?.GetSound(Random, ProtoManager), user);
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Audio.PlayPredicted(gun.SoundEmpty, gun.Owner, user);
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}
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if (cartridge.Owner.IsClientSide())
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@@ -204,7 +204,7 @@ public sealed partial class GunSystem : SharedGunSystem
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break;
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case AmmoComponent newAmmo:
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MuzzleFlash(gun.Owner, newAmmo, user);
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PlaySound(gun.Owner, gun.SoundGunshot?.GetSound(Random, ProtoManager), user);
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Audio.PlayPredicted(gun.SoundGunshot, gun.Owner, user);
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Recoil(user, direction);
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if (newAmmo.Owner.IsClientSide())
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Del(newAmmo.Owner);
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@@ -212,7 +212,7 @@ public sealed partial class GunSystem : SharedGunSystem
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RemComp<AmmoComponent>(newAmmo.Owner);
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break;
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case HitscanPrototype:
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PlaySound(gun.Owner, gun.SoundGunshot?.GetSound(Random, ProtoManager), user);
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Audio.PlayPredicted(gun.SoundGunshot, gun.Owner, user);
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Recoil(user, direction);
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break;
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}
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@@ -225,12 +225,6 @@ public sealed partial class GunSystem : SharedGunSystem
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_recoil.KickCamera(user.Value, recoil.Normalized * 0.5f);
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}
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protected override void PlaySound(EntityUid gun, string? sound, EntityUid? user = null)
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{
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if (string.IsNullOrEmpty(sound) || user == null || !Timing.IsFirstTimePredicted) return;
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SoundSystem.Play(sound, Filter.Local(), gun);
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}
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protected override void Popup(string message, EntityUid? uid, EntityUid? user)
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{
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if (uid == null || user == null || !Timing.IsFirstTimePredicted) return;
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