Fix a bunch of warnings (#11965)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-10-17 02:44:23 +11:00
committed by GitHub
parent d1c1c8ada3
commit 5373fec641
17 changed files with 91 additions and 101 deletions

View File

@@ -187,7 +187,7 @@ public sealed partial class GunSystem : SharedGunSystem
{
SetCartridgeSpent(cartridge, true);
MuzzleFlash(gun.Owner, cartridge, user);
PlaySound(gun.Owner, gun.SoundGunshot?.GetSound(Random, ProtoManager), user);
Audio.PlayPredicted(gun.SoundGunshot, gun.Owner, user);
Recoil(user, direction);
// TODO: Can't predict entity deletions.
//if (cartridge.DeleteOnSpawn)
@@ -195,7 +195,7 @@ public sealed partial class GunSystem : SharedGunSystem
}
else
{
PlaySound(gun.Owner, gun.SoundEmpty?.GetSound(Random, ProtoManager), user);
Audio.PlayPredicted(gun.SoundEmpty, gun.Owner, user);
}
if (cartridge.Owner.IsClientSide())
@@ -204,7 +204,7 @@ public sealed partial class GunSystem : SharedGunSystem
break;
case AmmoComponent newAmmo:
MuzzleFlash(gun.Owner, newAmmo, user);
PlaySound(gun.Owner, gun.SoundGunshot?.GetSound(Random, ProtoManager), user);
Audio.PlayPredicted(gun.SoundGunshot, gun.Owner, user);
Recoil(user, direction);
if (newAmmo.Owner.IsClientSide())
Del(newAmmo.Owner);
@@ -212,7 +212,7 @@ public sealed partial class GunSystem : SharedGunSystem
RemComp<AmmoComponent>(newAmmo.Owner);
break;
case HitscanPrototype:
PlaySound(gun.Owner, gun.SoundGunshot?.GetSound(Random, ProtoManager), user);
Audio.PlayPredicted(gun.SoundGunshot, gun.Owner, user);
Recoil(user, direction);
break;
}
@@ -225,12 +225,6 @@ public sealed partial class GunSystem : SharedGunSystem
_recoil.KickCamera(user.Value, recoil.Normalized * 0.5f);
}
protected override void PlaySound(EntityUid gun, string? sound, EntityUid? user = null)
{
if (string.IsNullOrEmpty(sound) || user == null || !Timing.IsFirstTimePredicted) return;
SoundSystem.Play(sound, Filter.Local(), gun);
}
protected override void Popup(string message, EntityUid? uid, EntityUid? user)
{
if (uid == null || user == null || !Timing.IsFirstTimePredicted) return;