Fix a bunch of warnings (#11965)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
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@@ -316,8 +316,6 @@ public abstract partial class SharedGunSystem : EntitySystem
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Shoot(gun, new List<IShootable>(1) { ammo }, fromCoordinates, toCoordinates, user);
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}
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protected abstract void PlaySound(EntityUid gun, string? sound, EntityUid? user = null);
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protected abstract void Popup(string message, EntityUid? uid, EntityUid? user);
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/// <summary>
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