Beds, Medical Beds, Stasis Beds (#6695)
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@@ -1,5 +1,6 @@
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using Content.Shared.Disease;
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using Content.Server.Buckle.Components;
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using Content.Server.Bed.Components;
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namespace Content.Server.Disease.Cures
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{
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@@ -7,7 +8,6 @@ namespace Content.Server.Disease.Cures
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/// Cures the disease after a certain amount of time
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/// strapped.
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/// </summary>
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/// TODO: Revisit after bed pr merged
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public sealed class DiseaseBedrestCure : DiseaseCure
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{
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -18,7 +18,8 @@ namespace Content.Server.Disease.Cures
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public override bool Cure(DiseaseEffectArgs args)
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{
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if (!args.EntityManager.TryGetComponent<BuckleComponent>(args.DiseasedEntity, out var buckle))
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if (!args.EntityManager.TryGetComponent<BuckleComponent>(args.DiseasedEntity, out var buckle) ||
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!args.EntityManager.HasComponent<HealOnBuckleComponent>(buckle.BuckledTo?.Owner))
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return false;
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if (buckle.Buckled)
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Ticker++;
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@@ -4,6 +4,7 @@ using Content.Shared.Disease;
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using Content.Shared.Disease.Components;
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using Content.Server.Disease.Components;
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using Content.Server.Clothing.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.MobState.Components;
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using Content.Shared.Examine;
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using Content.Shared.Inventory;
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@@ -47,6 +48,8 @@ namespace Content.Server.Disease
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SubscribeLocalEvent<DiseaseProtectionComponent, GotUnequippedEvent>(OnUnequipped);
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SubscribeLocalEvent<DiseaseVaccineComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<DiseaseVaccineComponent, ExaminedEvent>(OnExamined);
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// Handling stuff from other systems
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SubscribeLocalEvent<DiseaseCarrierComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
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// Private events stuff
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SubscribeLocalEvent<TargetVaxxSuccessfulEvent>(OnTargetVaxxSuccessful);
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SubscribeLocalEvent<VaxxCancelledEvent>(OnVaxxCancelled);
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@@ -285,6 +288,26 @@ namespace Content.Server.Disease
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}
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}
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private void OnApplyMetabolicMultiplier(EntityUid uid, DiseaseCarrierComponent component, ApplyMetabolicMultiplierEvent args)
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{
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if (args.Apply)
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{
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foreach (var disease in component.Diseases)
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{
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disease.TickTime *= args.Multiplier;
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return;
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}
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}
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foreach (var disease in component.Diseases)
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{
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disease.TickTime /= args.Multiplier;
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if (disease.Accumulator >= disease.TickTime)
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disease.Accumulator = disease.TickTime;
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}
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}
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///
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/// Helper functions
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///
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