Rename SoundComponent and refactor its wrong usages. (#1036)

* Rename `SoundComponent` and refactor its wrong usages.

* Replace verbose IoC grabs with EntitySysetm.Get

* unused depend

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
FL-OZ
2020-05-31 12:40:36 -05:00
committed by GitHub
parent 8db5adb387
commit 53900b79e9
30 changed files with 137 additions and 97 deletions

View File

@@ -4,8 +4,11 @@ using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Shared.GameObjects;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
@@ -20,6 +23,7 @@ namespace Content.Server.GameObjects.Components.Mining
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public override void Initialize()
@@ -37,10 +41,9 @@ namespace Content.Server.GameObjects.Components.Mining
Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, meleeWeaponComponent.Damage, item, eventArgs.User);
if (!item.TryGetComponent(out PickaxeComponent pickaxeComponent)) return true;
if (!string.IsNullOrWhiteSpace(pickaxeComponent.MiningSound) &&
item.TryGetComponent<SoundComponent>(out var soundComponent))
if (!string.IsNullOrWhiteSpace(pickaxeComponent.MiningSound))
{
soundComponent.Play(pickaxeComponent.MiningSound, AudioParams.Default);
EntitySystem.Get<AudioSystem>().Play(pickaxeComponent.MiningSound, Owner, AudioParams.Default);
}
return true;
}