Rename SoundComponent and refactor its wrong usages. (#1036)
* Rename `SoundComponent` and refactor its wrong usages. * Replace verbose IoC grabs with EntitySysetm.Get * unused depend Co-authored-by: FL-OZ <anotherscuffed@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -27,6 +27,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
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[RegisterComponent]
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public class HitscanWeaponComponent : Component, IInteractUsing
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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private const float MaxLength = 20;
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public override string Name => "HitscanWeapon";
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@@ -134,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
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Shaded = false
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};
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EntitySystem.Get<EffectSystem>().CreateParticle(message);
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Owner.GetComponent<SoundComponent>().Play(_fireSound, AudioParams.Default.WithVolume(-5));
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EntitySystem.Get<AudioSystem>().Play(_fireSound, Owner, AudioParams.Default.WithVolume(-5));
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}
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}
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}
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@@ -8,9 +8,11 @@ using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.Interfaces;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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@@ -28,6 +30,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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[RegisterComponent]
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public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IInteractUsing, IMapInit
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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private const float BulletOffset = 0.2f;
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public override string Name => "BallisticMagazineWeapon";
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@@ -105,7 +111,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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}
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if (_magInSound != null && playSound)
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{
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Owner.GetComponent<SoundComponent>().Play(_magInSound);
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EntitySystem.Get<AudioSystem>().Play(_magInSound, Owner);
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}
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magazinetype.OnAmmoCountChanged += MagazineAmmoCountChanged;
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if (GetChambered(0) == null)
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@@ -134,7 +140,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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entity.Transform.GridPosition = Owner.Transform.GridPosition;
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if (_magOutSound != null && playSound)
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{
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Owner.GetComponent<SoundComponent>().Play(_magOutSound, AudioParams.Default.WithVolume(20));
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EntitySystem.Get<AudioSystem>().Play(_magOutSound, Owner, AudioParams.Default.WithVolume(20));
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}
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UpdateAppearance();
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Dirty();
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@@ -160,7 +166,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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entity.Transform.GridPosition = Owner.Transform.GridPosition.Offset(offsetPos);
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entity.Transform.LocalRotation = _bulletDropRandom.Pick(RandomBulletDirs).ToAngle();
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var effect = $"/Audio/Guns/Casings/casingfall{_bulletDropRandom.Next(1, 4)}.ogg";
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Owner.GetComponent<SoundComponent>().Play(effect, AudioParams.Default.WithVolume(-3));
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EntitySystem.Get<AudioSystem>().Play(effect, Owner, AudioParams.Default.WithVolume(-3));
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if (Magazine != null)
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{
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@@ -191,7 +197,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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EjectMagazine();
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if (_autoEjectSound != null)
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{
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Owner.GetComponent<SoundComponent>().Play(_autoEjectSound, AudioParams.Default.WithVolume(-5));
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EntitySystem.Get<AudioSystem>().Play(_autoEjectSound, Owner, AudioParams.Default.WithVolume(-5));
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}
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Dirty();
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}
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@@ -5,6 +5,9 @@ using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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{
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@@ -13,6 +16,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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/// </summary>
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public abstract class BallisticWeaponComponent : BaseProjectileWeaponComponent
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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private Chamber[] _chambers;
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/// <summary>
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@@ -132,7 +139,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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return true;
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}
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private void PlayEmptySound() => Owner.GetComponent<SoundComponent>().Play(_soundGunEmpty);
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private void PlayEmptySound() => EntitySystem.Get<AudioSystem>().Play(_soundGunEmpty, Owner);
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protected sealed class Chamber
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{
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@@ -1,6 +1,5 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Projectiles;
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using Content.Server.GameObjects.Components.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -12,6 +11,8 @@ using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Physics;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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@@ -28,6 +29,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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#pragma warning disable 649
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[Dependency] private IRobustRandom _spreadRandom;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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public override void ExposeData(ObjectSerializer serializer)
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@@ -75,7 +77,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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}
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}
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private void PlayFireSound() => Owner.GetComponent<SoundComponent>().Play(_soundGunshot);
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private void PlayFireSound() => EntitySystem.Get<AudioSystem>().Play(_soundGunshot, Owner);
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/// <summary>
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/// Gets the angle from an entity to a coordinate.
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