Rename SoundComponent and refactor its wrong usages. (#1036)
* Rename `SoundComponent` and refactor its wrong usages. * Replace verbose IoC grabs with EntitySysetm.Get * unused depend Co-authored-by: FL-OZ <anotherscuffed@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -1,6 +1,5 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Projectiles;
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using Content.Server.GameObjects.Components.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -12,6 +11,8 @@ using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Physics;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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@@ -28,6 +29,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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#pragma warning disable 649
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[Dependency] private IRobustRandom _spreadRandom;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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public override void ExposeData(ObjectSerializer serializer)
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@@ -75,7 +77,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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}
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}
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private void PlayFireSound() => Owner.GetComponent<SoundComponent>().Play(_soundGunshot);
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private void PlayFireSound() => EntitySystem.Get<AudioSystem>().Play(_soundGunshot, Owner);
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/// <summary>
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/// Gets the angle from an entity to a coordinate.
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