Rename SoundComponent and refactor its wrong usages. (#1036)
* Rename `SoundComponent` and refactor its wrong usages. * Replace verbose IoC grabs with EntitySysetm.Get * unused depend Co-authored-by: FL-OZ <anotherscuffed@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -6,7 +6,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Sound
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{
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public class SharedSoundComponent : Component
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public class SharedLoopingSoundComponent : Component
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{
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public override string Name => "Sound";
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public override uint? NetID => ContentNetIDs.SOUND;
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