Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

View File

@@ -0,0 +1,38 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.Considerations.Clothing
{
public sealed class ClothingInInventoryCon : Consideration
{
private readonly EquipmentSlotDefines.SlotFlags _slot;
public ClothingInInventoryCon(EquipmentSlotDefines.SlotFlags slotFlags, IResponseCurve curve) : base(curve)
{
_slot = slotFlags;
}
public override float GetScore(Blackboard context)
{
var inventory = context.GetState<InventoryState>().GetValue();
foreach (var entity in inventory)
{
if (!entity.TryGetComponent(out ClothingComponent clothingComponent))
{
continue;
}
if ((clothingComponent.SlotFlags & _slot) != 0)
{
return 1.0f;
}
}
return 0.0f;
}
}
}

View File

@@ -0,0 +1,24 @@
using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Clothing;
using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.Considerations.Clothing
{
public class ClothingInSlotCon : Consideration
{
private EquipmentSlotDefines.Slots _slot;
public ClothingInSlotCon(EquipmentSlotDefines.Slots slot, IResponseCurve curve) : base(curve)
{
_slot = slot;
}
public override float GetScore(Blackboard context)
{
var inventory = context.GetState<EquippedClothingState>().GetValue();
return inventory.ContainsKey(_slot) ? 1.0f : 0.0f;
}
}
}