Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

View File

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using System.Collections.Generic;
using Content.Server.AI.Utils;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.WorldState.States.Nutrition
{
[UsedImplicitly]
public sealed class NearbyFoodState : CachedStateData<List<IEntity>>
{
public override string Name => "NearbyFood";
protected override List<IEntity> GetTrueValue()
{
var result = new List<IEntity>();
if (!Owner.TryGetComponent(out AiControllerComponent controller))
{
return result;
}
foreach (var entity in Visibility
.GetNearestEntities(Owner.Transform.GridPosition, typeof(FoodComponent), controller.VisionRadius))
{
if (ContainerHelpers.TryGetContainer(entity, out var container))
{
if (!container.Owner.HasComponent<EntityStorageComponent>())
{
continue;
}
}
result.Add(entity);
}
return result;
}
}
}