Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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using System;
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using Content.Server.GameObjects.Components.Nutrition;
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using JetBrains.Annotations;
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using ThirstComponent = Content.Server.GameObjects.Components.Nutrition.ThirstComponent;
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namespace Content.Server.AI.WorldState.States.Nutrition
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{
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[UsedImplicitly]
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public class ThirstyState : StateData<bool>
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{
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public override string Name => "Thirsty";
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public override bool GetValue()
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{
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if (!Owner.TryGetComponent(out ThirstComponent thirstComponent))
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{
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return false;
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}
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switch (thirstComponent.CurrentThirstThreshold)
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{
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case ThirstThreshold.OverHydrated:
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return false;
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case ThirstThreshold.Okay:
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return false;
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case ThirstThreshold.Thirsty:
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return true;
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case ThirstThreshold.Parched:
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return true;
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case ThirstThreshold.Dead:
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return true;
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default:
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throw new ArgumentOutOfRangeException(
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nameof(thirstComponent.CurrentThirstThreshold),
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thirstComponent.CurrentThirstThreshold,
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null);
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}
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}
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}
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}
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