Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

View File

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using System;
using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using ThirstComponent = Content.Server.GameObjects.Components.Nutrition.ThirstComponent;
namespace Content.Server.AI.WorldState.States.Nutrition
{
[UsedImplicitly]
public class ThirstyState : StateData<bool>
{
public override string Name => "Thirsty";
public override bool GetValue()
{
if (!Owner.TryGetComponent(out ThirstComponent thirstComponent))
{
return false;
}
switch (thirstComponent.CurrentThirstThreshold)
{
case ThirstThreshold.OverHydrated:
return false;
case ThirstThreshold.Okay:
return false;
case ThirstThreshold.Thirsty:
return true;
case ThirstThreshold.Parched:
return true;
case ThirstThreshold.Dead:
return true;
default:
throw new ArgumentOutOfRangeException(
nameof(thirstComponent.CurrentThirstThreshold),
thirstComponent.CurrentThirstThreshold,
null);
}
}
}
}