Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

View File

@@ -118,6 +118,7 @@ namespace Content.Server.GameObjects
_entitySystemManager.GetEntitySystem<InteractionSystem>().EquippedInteraction(Owner, item.Owner, slot);
Dirty();
return true;
}
@@ -196,6 +197,7 @@ namespace Content.Server.GameObjects
_entitySystemManager.GetEntitySystem<InteractionSystem>().UnequippedInteraction(Owner, item.Owner, slot);
Dirty();
return true;
}
@@ -270,7 +272,7 @@ namespace Content.Server.GameObjects
/// <summary>
/// The underlying Container System just notified us that an entity was removed from it.
/// We need to make sure we process that removed entity as being unequpped from the slot.
/// We need to make sure we process that removed entity as being unequipped from the slot.
/// </summary>
private void ForceUnequip(IContainer container, IEntity entity)
{
@@ -281,7 +283,9 @@ namespace Content.Server.GameObjects
return;
if (entity.TryGetComponent(out ItemComponent itemComp))
{
itemComp.RemovedFromSlot();
}
Dirty();
}