Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

View File

@@ -1,4 +1,6 @@
using Content.Server.Interfaces.GameObjects.Components.Movement;
using Content.Server.AI.Utility;
using Content.Server.AI.Utility.AiLogic;
using Content.Server.Interfaces.GameObjects.Components.Movement;
using Robust.Server.AI;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
@@ -56,6 +58,12 @@ namespace Content.Server.GameObjects.Components.Movement
serializer.DataField(ref _visionRadius, "vision", 8.0f);
}
protected override void Shutdown()
{
base.Shutdown();
Processor.Shutdown();
}
/// <summary>
/// Movement speed (m/s) that the entity walks, after modifiers
/// </summary>
@@ -103,7 +111,7 @@ namespace Content.Server.GameObjects.Components.Movement
/// Is the entity Sprinting (running)?
/// </summary>
[ViewVariables]
public bool Sprinting { get; set; }
public bool Sprinting { get; set; } = true;
/// <summary>
/// Calculated linear velocity direction of the entity.