Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,6 @@
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using Content.Server.Interfaces.GameObjects.Components.Movement;
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using Content.Server.AI.Utility;
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using Content.Server.AI.Utility.AiLogic;
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using Content.Server.Interfaces.GameObjects.Components.Movement;
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using Robust.Server.AI;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -56,6 +58,12 @@ namespace Content.Server.GameObjects.Components.Movement
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serializer.DataField(ref _visionRadius, "vision", 8.0f);
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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Processor.Shutdown();
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}
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/// <summary>
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/// Movement speed (m/s) that the entity walks, after modifiers
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/// </summary>
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@@ -103,7 +111,7 @@ namespace Content.Server.GameObjects.Components.Movement
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/// Is the entity Sprinting (running)?
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/// </summary>
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[ViewVariables]
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public bool Sprinting { get; set; }
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public bool Sprinting { get; set; } = true;
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/// <summary>
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/// Calculated linear velocity direction of the entity.
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