Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

View File

@@ -13,7 +13,7 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
public abstract class BaseCharger : Component
{
protected IEntity _heldItem;
public IEntity HeldItem { get; protected set; }
protected ContainerSlot _container;
protected PowerDeviceComponent _powerDevice;
public CellChargerStatus Status => _status;
@@ -87,7 +87,8 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
return;
}
_container.Remove(_heldItem);
_container.Remove(HeldItem);
HeldItem = null;
UpdateStatus();
}

View File

@@ -123,8 +123,8 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
return false;
}
_heldItem = entity;
if (!_container.Insert(_heldItem))
HeldItem = entity;
if (!_container.Insert(HeldItem))
{
return false;
}

View File

@@ -118,8 +118,9 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
return false;
}
_heldItem = entity;
if (!_container.Insert(_heldItem))
HeldItem = entity;
if (!_container.Insert(HeldItem))
{
return false;
}