Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -13,7 +13,7 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
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public abstract class BaseCharger : Component
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{
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protected IEntity _heldItem;
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public IEntity HeldItem { get; protected set; }
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protected ContainerSlot _container;
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protected PowerDeviceComponent _powerDevice;
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public CellChargerStatus Status => _status;
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@@ -87,7 +87,8 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
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return;
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}
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_container.Remove(_heldItem);
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_container.Remove(HeldItem);
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HeldItem = null;
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UpdateStatus();
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}
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@@ -123,8 +123,8 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
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return false;
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}
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_heldItem = entity;
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if (!_container.Insert(_heldItem))
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HeldItem = entity;
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if (!_container.Insert(HeldItem))
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{
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return false;
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}
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@@ -118,8 +118,9 @@ namespace Content.Server.GameObjects.Components.Power.Chargers
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return false;
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}
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_heldItem = entity;
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if (!_container.Insert(_heldItem))
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HeldItem = entity;
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if (!_container.Insert(HeldItem))
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{
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return false;
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}
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