Add utility AI (#806)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
metalgearsloth
2020-06-18 22:52:44 +10:00
committed by GitHub
parent 9b8cedf6c6
commit 5391d3c72a
211 changed files with 10335 additions and 527 deletions

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using Robust.Shared.GameObjects.Components.Transform;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
{
public struct CollidableMove : IPathfindingGraphUpdate
{
public MoveEvent MoveEvent { get; }
public CollidableMove(MoveEvent moveEvent)
{
MoveEvent = moveEvent;
}
}
}

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using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
{
public class CollisionChange : IPathfindingGraphUpdate
{
public IEntity Owner { get; }
public bool Value { get; }
public CollisionChange(IEntity owner, bool value)
{
Owner = owner;
Value = value;
}
}
}

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using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
{
public struct GridRemoval : IPathfindingGraphUpdate
{
public GridId GridId { get; }
public GridRemoval(GridId gridId)
{
GridId = gridId;
}
}
}

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namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
{
public interface IPathfindingGraphUpdate
{
}
}

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using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
{
public struct TileUpdate : IPathfindingGraphUpdate
{
public TileUpdate(TileRef tile)
{
Tile = tile;
}
public TileRef Tile { get; }
}
}