Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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using Robust.Shared.GameObjects.Components.Transform;
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namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
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{
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public struct CollidableMove : IPathfindingGraphUpdate
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{
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public MoveEvent MoveEvent { get; }
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public CollidableMove(MoveEvent moveEvent)
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{
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MoveEvent = moveEvent;
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}
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}
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}
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
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{
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public class CollisionChange : IPathfindingGraphUpdate
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{
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public IEntity Owner { get; }
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public bool Value { get; }
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public CollisionChange(IEntity owner, bool value)
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{
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Owner = owner;
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Value = value;
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}
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}
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}
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
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{
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public struct GridRemoval : IPathfindingGraphUpdate
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{
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public GridId GridId { get; }
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public GridRemoval(GridId gridId)
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{
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GridId = gridId;
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}
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}
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}
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namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
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{
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public interface IPathfindingGraphUpdate
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{
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}
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}
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.GraphUpdates
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{
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public struct TileUpdate : IPathfindingGraphUpdate
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{
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public TileUpdate(TileRef tile)
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{
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Tile = tile;
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}
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public TileRef Tile { get; }
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}
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}
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