Fix restartround crash and cleanup ServerStorageComponent (#1340)

This commit is contained in:
DrSmugleaf
2020-07-17 11:03:07 +02:00
committed by GitHub
parent 90ca60c56a
commit 53a2392edc
10 changed files with 342 additions and 259 deletions

View File

@@ -0,0 +1,34 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Items.Storage
{
[RegisterComponent]
public class StorableComponent : Component
{
public override string Name => "Storable";
public int ObjectSize = 0;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref ObjectSize, "Size", 1);
}
}
/// <summary>
/// Enum for the storage capacity of various containers
/// </summary>
public enum ReferenceSizes
{
Wallet = 4,
Pocket = 12,
Box = 24,
Belt = 30,
Toolbox = 60,
Backpack = 100,
NoStoring = 9999
}
}