Temporarily disable round-end PVS overrides (#22365)

This commit is contained in:
Leon Friedrich
2023-12-11 19:43:37 -05:00
committed by GitHub
parent 472f864b83
commit 53bd668b71

View File

@@ -361,8 +361,9 @@ namespace Content.Server.GameTicking
else if (mind.CurrentEntity != null && TryName(mind.CurrentEntity.Value, out var icName)) else if (mind.CurrentEntity != null && TryName(mind.CurrentEntity.Value, out var icName))
playerIcName = icName; playerIcName = icName;
if (TryGetEntity(mind.OriginalOwnedEntity, out var entity)) // Temporarily disabled to test if this causes issues on live servers
_pvsOverride.AddGlobalOverride(GetNetEntity(entity.Value), recursive: true); //if (TryGetEntity(mind.OriginalOwnedEntity, out var entity))
// _pvsOverride.AddGlobalOverride(GetNetEntity(entity.Value), recursive: true);
var roles = _roles.MindGetAllRoles(mindId); var roles = _roles.MindGetAllRoles(mindId);