Temporarily disable round-end PVS overrides (#22365)
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@@ -361,8 +361,9 @@ namespace Content.Server.GameTicking
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else if (mind.CurrentEntity != null && TryName(mind.CurrentEntity.Value, out var icName))
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else if (mind.CurrentEntity != null && TryName(mind.CurrentEntity.Value, out var icName))
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playerIcName = icName;
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playerIcName = icName;
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if (TryGetEntity(mind.OriginalOwnedEntity, out var entity))
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// Temporarily disabled to test if this causes issues on live servers
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_pvsOverride.AddGlobalOverride(GetNetEntity(entity.Value), recursive: true);
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//if (TryGetEntity(mind.OriginalOwnedEntity, out var entity))
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// _pvsOverride.AddGlobalOverride(GetNetEntity(entity.Value), recursive: true);
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var roles = _roles.MindGetAllRoles(mindId);
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var roles = _roles.MindGetAllRoles(mindId);
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