Add utility verbs (#6473)
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@@ -121,6 +121,12 @@ namespace Content.Shared.Verbs
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/// </summary>
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public string? IconTexture;
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/// <summary>
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/// If this is not null, and no icon or icon texture were specified, a sprite view of this entity will be
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/// used as the icon for this verb.
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/// </summary>
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public EntityUid? IconEntity;
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/// <summary>
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/// Whether or not to close the context menu after using it to run this verb.
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/// </summary>
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@@ -200,6 +206,7 @@ namespace Content.Shared.Verbs
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{
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{ typeof(Verb) },
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{ typeof(InteractionVerb) },
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{ typeof(UtilityVerb) },
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{ typeof(AlternativeVerb) },
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{ typeof(ActivationVerb) },
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{ typeof(ExamineVerb) }
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@@ -226,6 +233,27 @@ namespace Content.Shared.Verbs
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}
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}
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/// <summary>
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/// These verbs are similar to the normal interaction verbs, except these interactions are facilitated by the
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/// currently held entity.
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/// </summary>
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/// <remarks>
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/// The only notable difference between these and InteractionVerbs is that they are obtained by raising an event
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/// directed at the currently held entity. Distinguishing between utility and interaction verbs helps avoid
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/// confusion if a component enables verbs both when the item is used on something else, or when it is the
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/// target of an interaction. These verbs are only obtained if the target and the held entity are NOT the same.
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/// </remarks>
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[Serializable, NetSerializable]
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public sealed class UtilityVerb : Verb
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{
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public override int TypePriority => 3;
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public UtilityVerb() : base()
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{
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TextStyleClass = InteractionVerb.DefaultTextStyleClass;
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}
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}
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/// <summary>
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/// Verbs for alternative-interactions.
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/// </summary>
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