Examine throwable damage (#18580)

This commit is contained in:
Slava0135
2023-08-07 12:09:35 +03:00
committed by GitHub
parent 88b3417c3d
commit 53db6bc265
11 changed files with 125 additions and 108 deletions

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@@ -7,11 +7,11 @@ using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.CombatMode.Disarm;
using Content.Server.Contests;
using Content.Server.Examine;
using Content.Server.Movement.Systems;
using Content.Shared.Administration.Components;
using Content.Shared.Actions.Events;
using Content.Shared.CombatMode;
using Content.Shared.Damage.Events;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.Components;
@@ -21,7 +21,6 @@ using Content.Shared.Popups;
using Content.Shared.Speech.Components;
using Content.Shared.StatusEffect;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Melee;
using Content.Shared.Weapons.Melee.Events;
using Robust.Server.Player;
@@ -30,8 +29,8 @@ using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Content.Shared.Effects;
using Content.Shared.Damage.Systems;
namespace Content.Server.Weapons.Melee;
@@ -40,24 +39,24 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
[Dependency] private readonly ContestsSystem _contests = default!;
[Dependency] private readonly ExamineSystem _examine = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly LagCompensationSystem _lag = default!;
[Dependency] private readonly SolutionContainerSystem _solutions = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MeleeChemicalInjectorComponent, MeleeHitEvent>(OnChemicalInjectorHit);
SubscribeLocalEvent<MeleeSpeechComponent, MeleeHitEvent>(OnSpeechHit);
SubscribeLocalEvent<MeleeWeaponComponent, GetVerbsEvent<ExamineVerb>>(OnMeleeExaminableVerb);
SubscribeLocalEvent<MeleeWeaponComponent, DamageExamineEvent>(OnMeleeExamineDamage);
}
private void OnMeleeExaminableVerb(EntityUid uid, MeleeWeaponComponent component, GetVerbsEvent<ExamineVerb> args)
private void OnMeleeExamineDamage(EntityUid uid, MeleeWeaponComponent component, ref DamageExamineEvent args)
{
if (!args.CanInteract || !args.CanAccess || component.HideFromExamine)
if (component.HideFromExamine)
return;
var damageSpec = GetDamage(uid, args.User, component);
@@ -65,20 +64,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
if (damageSpec.Total == FixedPoint2.Zero)
return;
var verb = new ExamineVerb()
{
Act = () =>
{
var markup = Damageable.GetDamageExamine(damageSpec, Loc.GetString("damage-melee"));
_examine.SendExamineTooltip(args.User, uid, markup, false, false);
},
Text = Loc.GetString("damage-examinable-verb-text"),
Message = Loc.GetString("damage-examinable-verb-message"),
Category = VerbCategory.Examine,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/smite.svg.192dpi.png")),
};
args.Verbs.Add(verb);
_damageExamine.AddDamageExamine(args.Message, damageSpec, Loc.GetString("damage-melee"));
}
protected override bool ArcRaySuccessful(EntityUid targetUid, Vector2 position, Angle angle, Angle arcWidth, float range, MapId mapId,

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@@ -1,12 +1,11 @@
using Content.Server.Power.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.FixedPoint;
using Content.Shared.Projectiles;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Weapons.Ranged.Systems;
@@ -19,12 +18,12 @@ public sealed partial class GunSystem
// Hitscan
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, GetVerbsEvent<ExamineVerb>>(OnBatteryExaminableVerb);
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
// Projectile
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, GetVerbsEvent<ExamineVerb>>(OnBatteryExaminableVerb);
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
}
private void OnBatteryStartup(EntityUid uid, BatteryAmmoProviderComponent component, ComponentStartup args)
@@ -60,44 +59,21 @@ public sealed partial class GunSystem
UpdateBatteryAppearance(uid, component);
}
private void OnBatteryExaminableVerb(EntityUid uid, BatteryAmmoProviderComponent component, GetVerbsEvent<ExamineVerb> args)
private void OnBatteryDamageExamine(EntityUid uid, BatteryAmmoProviderComponent component, ref DamageExamineEvent args)
{
if (!args.CanInteract || !args.CanAccess)
return;
var damageSpec = GetDamage(component);
if (damageSpec == null)
return;
string damageType;
switch (component)
var damageType = component switch
{
case HitscanBatteryAmmoProviderComponent:
damageType = Loc.GetString("damage-hitscan");
break;
case ProjectileBatteryAmmoProviderComponent:
damageType = Loc.GetString("damage-projectile");
break;
default:
throw new ArgumentOutOfRangeException();
}
var verb = new ExamineVerb()
{
Act = () =>
{
var markup = Damageable.GetDamageExamine(damageSpec, damageType);
Examine.SendExamineTooltip(args.User, uid, markup, false, false);
},
Text = Loc.GetString("damage-examinable-verb-text"),
Message = Loc.GetString("damage-examinable-verb-message"),
Category = VerbCategory.Examine,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/smite.svg.192dpi.png")),
HitscanBatteryAmmoProviderComponent => Loc.GetString("damage-hitscan"),
ProjectileBatteryAmmoProviderComponent => Loc.GetString("damage-projectile"),
_ => throw new ArgumentOutOfRangeException(),
};
args.Verbs.Add(verb);
_damageExamine.AddDamageExamine(args.Message, damageSpec, damageType);
}
private DamageSpecifier? GetDamage(BatteryAmmoProviderComponent component)

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@@ -1,11 +1,10 @@
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Projectiles;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Weapons.Ranged.Systems;
@@ -15,33 +14,17 @@ public sealed partial class GunSystem
{
base.InitializeCartridge();
SubscribeLocalEvent<CartridgeAmmoComponent, ExaminedEvent>(OnCartridgeExamine);
SubscribeLocalEvent<CartridgeAmmoComponent, GetVerbsEvent<ExamineVerb>>(OnCartridgeVerbExamine);
SubscribeLocalEvent<CartridgeAmmoComponent, DamageExamineEvent>(OnCartridgeDamageExamine);
}
private void OnCartridgeVerbExamine(EntityUid uid, CartridgeAmmoComponent component, GetVerbsEvent<ExamineVerb> args)
private void OnCartridgeDamageExamine(EntityUid uid, CartridgeAmmoComponent component, ref DamageExamineEvent args)
{
if (!args.CanInteract || !args.CanAccess)
return;
var damageSpec = GetProjectileDamage(component.Prototype);
if (damageSpec == null)
return;
var verb = new ExamineVerb()
{
Act = () =>
{
var markup = Damageable.GetDamageExamine(damageSpec, Loc.GetString("damage-projectile"));
_examine.SendExamineTooltip(args.User, uid, markup, false, false);
},
Text = Loc.GetString("damage-examinable-verb-text"),
Message = Loc.GetString("damage-examinable-verb-message"),
Category = VerbCategory.Examine,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/smite.svg.192dpi.png")),
};
args.Verbs.Add(verb);
_damageExamine.AddDamageExamine(args.Message, damageSpec, Loc.GetString("damage-projectile"));
}
private DamageSpecifier? GetProjectileDamage(string proto)

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@@ -2,7 +2,6 @@ using System.Linq;
using System.Numerics;
using Content.Server.Administration.Logs;
using Content.Server.Cargo.Systems;
using Content.Server.Examine;
using Content.Server.Interaction;
using Content.Server.Power.EntitySystems;
using Content.Server.Stunnable;
@@ -35,13 +34,13 @@ public sealed partial class GunSystem : SharedGunSystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly ExamineSystem _examine = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly PricingSystem _pricing = default!;
[Dependency] private readonly StaminaSystem _stamina = default!;
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
public const float DamagePitchVariation = SharedMeleeWeaponSystem.DamagePitchVariation;
public const float GunClumsyChance = 0.5f;