Examine throwable damage (#18580)
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@@ -7,11 +7,11 @@ using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.CombatMode.Disarm;
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using Content.Server.Contests;
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using Content.Server.Examine;
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using Content.Server.Movement.Systems;
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using Content.Shared.Administration.Components;
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using Content.Shared.Actions.Events;
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using Content.Shared.CombatMode;
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using Content.Shared.Damage.Events;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Hands.Components;
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@@ -21,7 +21,6 @@ using Content.Shared.Popups;
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using Content.Shared.Speech.Components;
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using Content.Shared.StatusEffect;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Server.Player;
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@@ -30,8 +29,8 @@ using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Content.Shared.Effects;
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using Content.Shared.Damage.Systems;
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namespace Content.Server.Weapons.Melee;
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@@ -40,24 +39,24 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
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[Dependency] private readonly ContestsSystem _contests = default!;
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[Dependency] private readonly ExamineSystem _examine = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly LagCompensationSystem _lag = default!;
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[Dependency] private readonly SolutionContainerSystem _solutions = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MeleeChemicalInjectorComponent, MeleeHitEvent>(OnChemicalInjectorHit);
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SubscribeLocalEvent<MeleeSpeechComponent, MeleeHitEvent>(OnSpeechHit);
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SubscribeLocalEvent<MeleeWeaponComponent, GetVerbsEvent<ExamineVerb>>(OnMeleeExaminableVerb);
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SubscribeLocalEvent<MeleeWeaponComponent, DamageExamineEvent>(OnMeleeExamineDamage);
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}
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private void OnMeleeExaminableVerb(EntityUid uid, MeleeWeaponComponent component, GetVerbsEvent<ExamineVerb> args)
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private void OnMeleeExamineDamage(EntityUid uid, MeleeWeaponComponent component, ref DamageExamineEvent args)
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{
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if (!args.CanInteract || !args.CanAccess || component.HideFromExamine)
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if (component.HideFromExamine)
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return;
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var damageSpec = GetDamage(uid, args.User, component);
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@@ -65,20 +64,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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if (damageSpec.Total == FixedPoint2.Zero)
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return;
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var verb = new ExamineVerb()
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{
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Act = () =>
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{
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var markup = Damageable.GetDamageExamine(damageSpec, Loc.GetString("damage-melee"));
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_examine.SendExamineTooltip(args.User, uid, markup, false, false);
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},
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Text = Loc.GetString("damage-examinable-verb-text"),
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Message = Loc.GetString("damage-examinable-verb-message"),
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Category = VerbCategory.Examine,
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/smite.svg.192dpi.png")),
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};
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args.Verbs.Add(verb);
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_damageExamine.AddDamageExamine(args.Message, damageSpec, Loc.GetString("damage-melee"));
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}
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protected override bool ArcRaySuccessful(EntityUid targetUid, Vector2 position, Angle angle, Angle arcWidth, float range, MapId mapId,
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