Examine throwable damage (#18580)

This commit is contained in:
Slava0135
2023-08-07 12:09:35 +03:00
committed by GitHub
parent 88b3417c3d
commit 53db6bc265
11 changed files with 125 additions and 108 deletions

View File

@@ -7,11 +7,11 @@ using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.CombatMode.Disarm;
using Content.Server.Contests;
using Content.Server.Examine;
using Content.Server.Movement.Systems;
using Content.Shared.Administration.Components;
using Content.Shared.Actions.Events;
using Content.Shared.CombatMode;
using Content.Shared.Damage.Events;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.Components;
@@ -21,7 +21,6 @@ using Content.Shared.Popups;
using Content.Shared.Speech.Components;
using Content.Shared.StatusEffect;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Melee;
using Content.Shared.Weapons.Melee.Events;
using Robust.Server.Player;
@@ -30,8 +29,8 @@ using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Content.Shared.Effects;
using Content.Shared.Damage.Systems;
namespace Content.Server.Weapons.Melee;
@@ -40,24 +39,24 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
[Dependency] private readonly ContestsSystem _contests = default!;
[Dependency] private readonly ExamineSystem _examine = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly LagCompensationSystem _lag = default!;
[Dependency] private readonly SolutionContainerSystem _solutions = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MeleeChemicalInjectorComponent, MeleeHitEvent>(OnChemicalInjectorHit);
SubscribeLocalEvent<MeleeSpeechComponent, MeleeHitEvent>(OnSpeechHit);
SubscribeLocalEvent<MeleeWeaponComponent, GetVerbsEvent<ExamineVerb>>(OnMeleeExaminableVerb);
SubscribeLocalEvent<MeleeWeaponComponent, DamageExamineEvent>(OnMeleeExamineDamage);
}
private void OnMeleeExaminableVerb(EntityUid uid, MeleeWeaponComponent component, GetVerbsEvent<ExamineVerb> args)
private void OnMeleeExamineDamage(EntityUid uid, MeleeWeaponComponent component, ref DamageExamineEvent args)
{
if (!args.CanInteract || !args.CanAccess || component.HideFromExamine)
if (component.HideFromExamine)
return;
var damageSpec = GetDamage(uid, args.User, component);
@@ -65,20 +64,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
if (damageSpec.Total == FixedPoint2.Zero)
return;
var verb = new ExamineVerb()
{
Act = () =>
{
var markup = Damageable.GetDamageExamine(damageSpec, Loc.GetString("damage-melee"));
_examine.SendExamineTooltip(args.User, uid, markup, false, false);
},
Text = Loc.GetString("damage-examinable-verb-text"),
Message = Loc.GetString("damage-examinable-verb-message"),
Category = VerbCategory.Examine,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/smite.svg.192dpi.png")),
};
args.Verbs.Add(verb);
_damageExamine.AddDamageExamine(args.Message, damageSpec, Loc.GetString("damage-melee"));
}
protected override bool ArcRaySuccessful(EntityUid targetUid, Vector2 position, Angle angle, Angle arcWidth, float range, MapId mapId,