Examine throwable damage (#18580)
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@@ -2,7 +2,6 @@ using System.Linq;
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using System.Numerics;
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using Content.Server.Administration.Logs;
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using Content.Server.Cargo.Systems;
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using Content.Server.Examine;
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using Content.Server.Interaction;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Stunnable;
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@@ -35,13 +34,13 @@ public sealed partial class GunSystem : SharedGunSystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IComponentFactory _factory = default!;
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[Dependency] private readonly ExamineSystem _examine = default!;
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[Dependency] private readonly InteractionSystem _interaction = default!;
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[Dependency] private readonly PricingSystem _pricing = default!;
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[Dependency] private readonly StaminaSystem _stamina = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
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public const float DamagePitchVariation = SharedMeleeWeaponSystem.DamagePitchVariation;
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public const float GunClumsyChance = 0.5f;
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