Examine throwable damage (#18580)

This commit is contained in:
Slava0135
2023-08-07 12:09:35 +03:00
committed by GitHub
parent 88b3417c3d
commit 53db6bc265
11 changed files with 125 additions and 108 deletions

View File

@@ -2,7 +2,6 @@ using System.Linq;
using System.Numerics;
using Content.Server.Administration.Logs;
using Content.Server.Cargo.Systems;
using Content.Server.Examine;
using Content.Server.Interaction;
using Content.Server.Power.EntitySystems;
using Content.Server.Stunnable;
@@ -35,13 +34,13 @@ public sealed partial class GunSystem : SharedGunSystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly ExamineSystem _examine = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly PricingSystem _pricing = default!;
[Dependency] private readonly StaminaSystem _stamina = default!;
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
public const float DamagePitchVariation = SharedMeleeWeaponSystem.DamagePitchVariation;
public const float GunClumsyChance = 0.5f;