Mini bomb changes (#7454)
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@@ -80,7 +80,7 @@
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- type: entity
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name: Syndicate minibomb
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description: A syndicate manufactured explosive used to sow destruction and chaos.
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description: Creates a small but powerful explosion that is strong enough to break through walls.
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parent: BaseItem
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id: SyndieMiniBomb
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components:
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@@ -95,10 +95,11 @@
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delay: 5
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- type: Explosive
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explosionType: Default
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# About a 3-3.5 tile radius, strong enough to break reinforced walls near centre.
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totalIntensity: 800
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intensitySlope: 15
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maxTileBreak: 1 # for destroying walls, not spacing the hallway
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# About a 2.5 tile radius. If placed next to walls, will destroy a line of 3-normal walls and turn 3 reinforced walls into girders.
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totalIntensity: 492
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intensitySlope: 20.5
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maxIntensity: 41
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canCreateVacuum: false # for destroying walls, not spacing the hallway
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- type: ExplodeOnTrigger
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- type: Damageable
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damageContainer: Inorganic
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