Salvage vendor (#10112)
* adds basics for salvage vendor * adds floodlights to vendor * adds knife and pka to vendor * adds the mining vendor sprite * fixes flashlight ID...smh
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@@ -1,6 +0,0 @@
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- type: vendingMachineInventory
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id: DwarvenMiningEquipmentInventory
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name: Dwarven Mining Equipment
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spriteName: mining
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startingInventory:
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Pickaxe: 4
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@@ -0,0 +1,15 @@
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- type: vendingMachineInventory
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id: SalvageEquipmentInventory
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name: Salvage Equipment
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spriteName: mining
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startingInventory:
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Crowbar: 2
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Pickaxe: 4
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OreBag: 4
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Flare: 4
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FlashlightLantern: 2
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Floodlight: 2
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HandheldGPSBasic: 2
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RadioHandheld: 2
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WeaponProtoKineticAccelerator: 2
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SurvivalKnife: 2
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@@ -887,6 +887,38 @@
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energy: 1.6
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color: "#ffe599"
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- type: entity
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parent: VendingMachine
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id: VendingMachineSalvage
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name: salvage vendor
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description: A dwarves best friend!
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components:
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- type: VendingMachine
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pack: SalvageEquipmentInventory
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- type: Sprite
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sprite: Structures/Machines/VendingMachines/mining.rsi
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layers:
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- state: "off"
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map: ["enum.VendingMachineVisualLayers.Unlit"]
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- state: "off"
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map: ["enum.VendingMachineVisualLayers.BaseUnshaded"]
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shader: unshaded
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- state: panel
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map: ["enum.WiresVisualLayers.MaintenancePanel"]
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- type: Appearance
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visuals:
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- type: VendingMachineVisualizer
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normalUnshaded: true
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eject: true
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ejectUnshaded: false
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denyUnshaded: true
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broken: true
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- type: WiresVisualizer
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- type: PointLight
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radius: 1.5
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energy: 1.6
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color: "#9dc5c9"
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# job clothing
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- type: entity
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