Rename Faction to NpcFaction (#18079)
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@@ -31,7 +31,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
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[Dependency] private readonly IObjectivesManager _objectivesManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly FactionSystem _faction = default!;
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[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly UplinkSystem _uplink = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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@@ -263,8 +263,8 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
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}
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// Change the faction
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_faction.RemoveFaction(entity, "NanoTrasen", false);
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_faction.AddFaction(entity, "Syndicate");
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_npcFaction.RemoveFaction(entity, "NanoTrasen", false);
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_npcFaction.AddFaction(entity, "Syndicate");
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// Give traitors their objectives
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var maxDifficulty = _cfg.GetCVar(CCVars.TraitorMaxDifficulty);
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