Rename Faction to NpcFaction (#18079)

This commit is contained in:
Leon Friedrich
2023-07-17 15:51:52 +12:00
committed by GitHub
parent f8c94bd76c
commit 541eb417e3
37 changed files with 108 additions and 109 deletions

View File

@@ -31,7 +31,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
[Dependency] private readonly IObjectivesManager _objectivesManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly FactionSystem _faction = default!;
[Dependency] private readonly NpcFactionSystem _npcFaction = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly UplinkSystem _uplink = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
@@ -263,8 +263,8 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
}
// Change the faction
_faction.RemoveFaction(entity, "NanoTrasen", false);
_faction.AddFaction(entity, "Syndicate");
_npcFaction.RemoveFaction(entity, "NanoTrasen", false);
_npcFaction.AddFaction(entity, "Syndicate");
// Give traitors their objectives
var maxDifficulty = _cfg.GetCVar(CCVars.TraitorMaxDifficulty);