From 54397ca4a731829ed5aa3055b06243b1a889e7a1 Mon Sep 17 00:00:00 2001 From: Vordenburg <114301317+Vordenburg@users.noreply.github.com> Date: Mon, 5 Dec 2022 16:03:58 -0500 Subject: [PATCH] Use IContainer instead of BaseContainer. (#12876) --- Content.Shared/Hands/EntitySystems/SharedHandsSystem.Drop.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Hands/EntitySystems/SharedHandsSystem.Drop.cs b/Content.Shared/Hands/EntitySystems/SharedHandsSystem.Drop.cs index 64ca889128..4770fea5c3 100644 --- a/Content.Shared/Hands/EntitySystems/SharedHandsSystem.Drop.cs +++ b/Content.Shared/Hands/EntitySystems/SharedHandsSystem.Drop.cs @@ -90,7 +90,7 @@ public abstract partial class SharedHandsSystem : EntitySystem /// /// Attempts to move a held item from a hand into a container that is not another hand, without dropping it on the floor in-between. /// - public bool TryDropIntoContainer(EntityUid uid, EntityUid entity, BaseContainer targetContainer, bool checkActionBlocker = true, SharedHandsComponent? handsComp = null) + public bool TryDropIntoContainer(EntityUid uid, EntityUid entity, IContainer targetContainer, bool checkActionBlocker = true, SharedHandsComponent? handsComp = null) { if (!Resolve(uid, ref handsComp)) return false;