Singularity Shaders and a lot of Shader Stuff (#2517)

* Beginnings of singulo shader

* LOTS of changes!!

* Minor changes

* Singulo stuff

* Aesthetic changes to singulo

* Combining singulo change

* ShaderAura uses IEntities now, not IPlayerSession

* Fixes?

* Fixes draw order for atmos

* using fix

* Address reviews

* nuget.config whaaa

* nuget haha

* nuget why are you so dum

* happy now

* Preparing for omegachange

* Merge from seventh level of hell

* woork

* Ignorecomponents add

* mmf

* RobustToolbox?

* Fixes

* Fixes Robust?

* adds sprite

* Nullables

* Crit overlay stuff

* Commits Robust
This commit is contained in:
GraniteSidewalk
2021-03-09 04:33:41 -06:00
committed by GitHub
parent edb9bff91c
commit 549d84174c
37 changed files with 562 additions and 133 deletions

View File

@@ -6,6 +6,8 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Enums;
using System;
namespace Content.Client.Atmos
{
@@ -19,7 +21,7 @@ namespace Content.Client.Atmos
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public AtmosDebugOverlay() : base(nameof(AtmosDebugOverlay))
public AtmosDebugOverlay()
{
IoCManager.InjectDependencies(this);

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@@ -1,4 +1,5 @@
using Content.Client.GameObjects.EntitySystems;
using Content.Client.GameObjects.EntitySystems;
using Robust.Shared.Enums;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -15,9 +16,9 @@ namespace Content.Client.Atmos
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
public GasTileOverlay() : base(nameof(GasTileOverlay))
public GasTileOverlay()
{
IoCManager.InjectDependencies(this);

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@@ -1,4 +1,4 @@
using System;
using System;
using Content.Client.Administration;
using Content.Client.Changelog;
using Content.Client.Eui;
@@ -152,12 +152,15 @@ namespace Content.Client
IoCManager.Resolve<IGameHud>().Initialize();
IoCManager.Resolve<IClientNotifyManager>().Initialize();
IoCManager.Resolve<IClientGameTicker>().Initialize();
var overlayMgr = IoCManager.Resolve<IOverlayManager>();
overlayMgr.AddOverlay(new ParallaxOverlay());
overlayMgr.AddOverlay(new GradientCircleMaskOverlay());
overlayMgr.AddOverlay(new SingularityOverlay());
overlayMgr.AddOverlay(new CritOverlay()); //Hopefully we can cut down on this list... don't see why a death overlay needs to be instantiated here.
overlayMgr.AddOverlay(new CircleMaskOverlay());
overlayMgr.AddOverlay(new FlashOverlay());
overlayMgr.AddOverlay(new RadiationPulseOverlay());
IoCManager.Resolve<IChatManager>().Initialize();
IoCManager.Resolve<ISandboxManager>().Initialize();
IoCManager.Resolve<IClientPreferencesManager>().Initialize();

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@@ -0,0 +1,33 @@
using Content.Shared.GameObjects.Components.Singularity;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Singularity
{
[RegisterComponent]
[ComponentReference(typeof(IClientSingularityInstance))]
class ClientSingularityComponent : SharedSingularityComponent, IClientSingularityInstance
{
public int Level
{
get
{
return _level;
}
set
{
_level = value;
}
}
private int _level;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
if (curState is not SingularityComponentState state)
{
return;
}
_level = state.Level;
}
}
}

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@@ -0,0 +1,11 @@
namespace Content.Client.GameObjects.Components.Singularity
{
interface IClientSingularityInstance
{
public int Level { get; set; }
}
}

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@@ -0,0 +1,19 @@
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Singularity
{
[RegisterComponent]
[ComponentReference(typeof(IClientSingularityInstance))]
public class ToySingularityComponent : Component, IClientSingularityInstance
{
public override string Name => "ToySingularity";
public int Level {
get {
return 1;
}
set {
}
}
}
}

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System.Collections.Generic;
using Content.Client.UserInterface;
using Content.Client.UserInterface.Suspicion;
@@ -68,7 +68,7 @@ namespace Content.Client.GameObjects.Components.Suspicion
private void AddTraitorOverlay()
{
if (_overlayManager.HasOverlay(nameof(TraitorOverlay)))
if (_overlayManager.HasOverlay<TraitorOverlay>())
{
return;
}
@@ -85,7 +85,7 @@ namespace Content.Client.GameObjects.Components.Suspicion
return;
}
_overlayManager.RemoveOverlay(nameof(TraitorOverlay));
_overlayManager.RemoveOverlay<TraitorOverlay>();
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)

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@@ -2,6 +2,7 @@ using Content.Shared.GameObjects.EntitySystems;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -25,7 +26,6 @@ namespace Content.Client.GameObjects.Components.Suspicion
IEntityManager entityManager,
IResourceCache resourceCache,
IEyeManager eyeManager)
: base(nameof(TraitorOverlay))
{
_playerManager = IoCManager.Resolve<IPlayerManager>();

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@@ -1,8 +1,10 @@
using System;
#nullable enable
using System;
using Content.Client.Graphics.Overlays;
using Content.Shared.GameObjects.Components.Weapons;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
@@ -15,7 +17,7 @@ namespace Content.Client.GameObjects.Components.Weapons
private TimeSpan _startTime;
private double _duration;
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState == null)
{
@@ -55,7 +57,7 @@ namespace Content.Client.GameObjects.Components.Weapons
_duration = newState.Duration;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
var overlay = overlayManager.GetOverlay<FlashOverlay>(nameof(FlashOverlay));
var overlay = overlayManager.GetOverlay<FlashOverlay>();
overlay.ReceiveFlash(_duration);
}
}

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@@ -4,6 +4,7 @@ using System.Linq;
using Content.Shared.AI;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
@@ -106,7 +107,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
_overlay.Modes = 0;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
overlayManager.RemoveOverlay(_overlay.ID);
overlayManager.RemoveOverlay(_overlay);
_overlay = null;
}
@@ -205,7 +206,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI
public readonly List<SharedAiDebug.AStarRouteMessage> AStarRoutes = new();
public readonly List<SharedAiDebug.JpsRouteMessage> JpsRoutes = new();
public DebugPathfindingOverlay() : base(nameof(DebugPathfindingOverlay))
public DebugPathfindingOverlay()
{
_shader = IoCManager.Resolve<IPrototypeManager>().Index<ShaderPrototype>("unshaded").Instance();
_eyeManager = IoCManager.Resolve<IEyeManager>();

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@@ -1,4 +1,5 @@
#nullable enable
#nullable enable
using System;
using System.Collections.Generic;
using Content.Client.Atmos;
using Content.Shared.GameObjects.EntitySystems.Atmos;
@@ -43,7 +44,7 @@ namespace Content.Client.GameObjects.EntitySystems
_mapManager.OnGridRemoved += OnGridRemoved;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if(!overlayManager.HasOverlay(nameof(AtmosDebugOverlay)))
if(!overlayManager.HasOverlay<AtmosDebugOverlay>())
overlayManager.AddOverlay(new AtmosDebugOverlay());
}
@@ -62,8 +63,8 @@ namespace Content.Client.GameObjects.EntitySystems
base.Shutdown();
_mapManager.OnGridRemoved -= OnGridRemoved;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if(!overlayManager.HasOverlay(nameof(GasTileOverlay)))
overlayManager.RemoveOverlay(nameof(GasTileOverlay));
if(!overlayManager.HasOverlay<GasTileOverlay>())
overlayManager.RemoveOverlay<GasTileOverlay>();
}
public void Reset()

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using System.Collections.Generic;
using Content.Client.Atmos;
@@ -88,7 +88,7 @@ namespace Content.Client.GameObjects.EntitySystems
}
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if(!overlayManager.HasOverlay(nameof(GasTileOverlay)))
if(!overlayManager.HasOverlay<GasTileOverlay>())
overlayManager.AddOverlay(new GasTileOverlay());
}
@@ -126,8 +126,8 @@ namespace Content.Client.GameObjects.EntitySystems
base.Shutdown();
_mapManager.OnGridRemoved -= OnGridRemoved;
var overlayManager = IoCManager.Resolve<IOverlayManager>();
if(!overlayManager.HasOverlay(nameof(GasTileOverlay)))
overlayManager.RemoveOverlay(nameof(GasTileOverlay));
if(!overlayManager.HasOverlay<GasTileOverlay>())
overlayManager.RemoveOverlay<GasTileOverlay>();
}
private void OnGridRemoved(GridId gridId)

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@@ -1,5 +1,6 @@
using Robust.Client.Graphics;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
@@ -15,7 +16,7 @@ namespace Content.Client.Graphics.Overlays
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _shader;
public CircleMaskOverlay() : base(nameof(CircleMaskOverlay))
public CircleMaskOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("CircleMask").Instance();
@@ -23,7 +24,7 @@ namespace Content.Client.Graphics.Overlays
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
{
if (!GradientCircleMaskOverlay.LocalPlayerHasState(_playerManager, false, true))
if (!CritOverlay.LocalPlayerHasState(_playerManager, false, true))
return;
handle.UseShader(_shader);
var worldHandle = (DrawingHandleWorld)handle;

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@@ -0,0 +1,33 @@
#nullable enable
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using System;
namespace Content.Client.Graphics.Overlays
{
public class ColoredScreenBorderOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _shader;
public ColoredScreenBorderOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("ColoredScreenBorder").Instance();
}
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
{
handle.UseShader(_shader);
var worldHandle = (DrawingHandleWorld)handle;
var viewport = _eyeManager.GetWorldViewport();
worldHandle.DrawRect(viewport, Color.White);
}
}
}

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@@ -1,25 +1,26 @@
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
namespace Content.Client.Graphics.Overlays
{
public class GradientCircleMaskOverlay : Overlay
public class CritOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
private readonly ShaderInstance _shader;
private readonly ShaderInstance _gradientCircleShader, _glowingBorderShader;
public GradientCircleMaskOverlay() : base(nameof(GradientCircleMaskOverlay))
public CritOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("GradientCircleMask").Instance();
_gradientCircleShader = _prototypeManager.Index<ShaderPrototype>("GradientCircleMask").Instance();
}
public static bool LocalPlayerHasState(IPlayerManager pm, bool critical, bool dead) {
@@ -48,9 +49,9 @@ namespace Content.Client.Graphics.Overlays
if (!LocalPlayerHasState(_playerManager, true, false))
return;
handle.UseShader(_shader);
var worldHandle = (DrawingHandleWorld)handle;
var worldHandle = (DrawingHandleWorld) handle;
var viewport = _eyeManager.GetWorldViewport();
handle.UseShader(_gradientCircleShader);
worldHandle.DrawRect(viewport, Color.White);
}
}

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@@ -1,4 +1,5 @@
using Robust.Client.Graphics;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
@@ -20,7 +21,7 @@ namespace Content.Client.Graphics.Overlays
private double _lastsFor = 1;
private Texture _screenshotTexture;
public FlashOverlay() : base(nameof(FlashOverlay))
public FlashOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("FlashedEffect").Instance().Duplicate();
@@ -54,10 +55,9 @@ namespace Content.Client.Graphics.Overlays
}
}
protected override void Dispose(bool disposing)
protected override void DisposeBehavior()
{
base.Dispose(disposing);
base.Dispose();
_screenshotTexture = null;
}
}

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@@ -0,0 +1,174 @@
#nullable enable
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using System.Collections.Generic;
using Robust.Client.Graphics;
using System.Linq;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Content.Client.GameObjects.Components.Singularity;
using Robust.Shared.Map;
namespace Content.Client.Graphics.Overlays
{
public class SingularityOverlay : Overlay
{
[Dependency] private readonly IComponentManager _componentManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IClyde _displayManager = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override bool RequestScreenTexture => true;
private readonly ShaderInstance _shader;
Dictionary<EntityUid, SingularityShaderInstance> _singularities = new Dictionary<EntityUid, SingularityShaderInstance>();
public SingularityOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("Singularity").Instance().Duplicate();
}
public override bool OverwriteTargetFrameBuffer()
{
return _singularities.Count() > 0;
}
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
{
SingularityQuery();
foreach (SingularityShaderInstance instance in _singularities.Values)
{
var tempCoords = _eyeManager.WorldToScreen(instance.CurrentMapCoords);
tempCoords.Y = _displayManager.ScreenSize.Y - tempCoords.Y;
_shader?.SetParameter("positionInput", tempCoords);
if (ScreenTexture != null)
_shader?.SetParameter("SCREEN_TEXTURE", ScreenTexture);
_shader?.SetParameter("intensity", LevelToIntensity(instance.Level));
_shader?.SetParameter("falloff", LevelToFalloff(instance.Level));
handle.UseShader(_shader);
var worldHandle = (DrawingHandleWorld) handle;
var viewport = _eyeManager.GetWorldViewport();
worldHandle.DrawRect(viewport, Color.White);
}
}
//Queries all singulos on the map and either adds or removes them from the list of singulos to render depending on their location and existence.
private float _maxDist = 15.0f;
private void SingularityQuery()
{
var currentEyeLoc = _eyeManager.CurrentEye.Position;
var singuloComponents = _componentManager.EntityQuery<IClientSingularityInstance>();
foreach (var singuloInterface in singuloComponents)
{
var singuloComponent = (Component)singuloInterface;
var singuloEntity = singuloComponent.Owner;
if (!_singularities.Keys.Contains(singuloEntity.Uid) && singuloEntity.Transform.Coordinates.InRange(_entityManager, EntityCoordinates.FromMap(_entityManager, singuloEntity.Transform.ParentUid, currentEyeLoc), _maxDist))
{
_singularities.Add(singuloEntity.Uid, new SingularityShaderInstance(singuloEntity.Transform.MapPosition.Position, singuloInterface.Level));
}
}
var activeShaderUids = _singularities.Keys;
foreach (var activeSinguloUid in activeShaderUids)
{
if (_entityManager.TryGetEntity(activeSinguloUid, out IEntity? singuloEntity))
{
if (!singuloEntity.Transform.Coordinates.InRange(_entityManager, EntityCoordinates.FromMap(_entityManager, singuloEntity.Transform.ParentUid, currentEyeLoc), _maxDist))
{
_singularities.Remove(activeSinguloUid);
}
else
{
if (!singuloEntity.TryGetComponent<IClientSingularityInstance>(out var singuloInterface))
{
_singularities.Remove(activeSinguloUid);
}
else
{
var shaderInstance = _singularities[activeSinguloUid];
shaderInstance.CurrentMapCoords = singuloEntity.Transform.MapPosition.Position;
shaderInstance.Level = singuloInterface.Level;
}
}
}
else
{
_singularities.Remove(activeSinguloUid);
}
}
}
//I am lazy
private float LevelToIntensity(int level)
{
switch (level)
{
case 0:
return 0.0f;
case 1:
return 2.7f;
case 2:
return 14.4f;
case 3:
return 47.2f;
case 4:
return 180.0f;
case 5:
return 600.0f;
case 6:
return 800.0f;
}
return -1.0f;
}
private float LevelToFalloff(int level)
{
switch (level)
{
case 0:
return 9999f;
case 1:
return 6.4f;
case 2:
return 7.0f;
case 3:
return 8.0f;
case 4:
return 10.0f;
case 5:
return 12.0f;
case 6:
return 12.0f;
}
return -1.0f;
}
private sealed class SingularityShaderInstance
{
public Vector2 CurrentMapCoords;
public int Level;
public SingularityShaderInstance(Vector2 mapCoords, int level)
{
CurrentMapCoords = mapCoords;
Level = level;
}
}
}
}

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@@ -194,7 +194,6 @@ namespace Content.Client
"ContainmentFieldGenerator",
"ContainmentField",
"Emitter",
"Singularity",
"SingularityGenerator",
"EmitterBoltComponent",
"ParticleProjectile",

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@@ -1,5 +1,6 @@
using Content.Client.Interfaces.Parallax;
using Content.Client.Interfaces.Parallax;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
@@ -13,7 +14,6 @@ namespace Content.Client.Parallax
[Dependency] private readonly IClyde _displayManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override bool AlwaysDirty => true;
private const float Slowness = 0.5f;
private Texture _parallaxTexture;
@@ -21,7 +21,7 @@ namespace Content.Client.Parallax
public override OverlaySpace Space => OverlaySpace.ScreenSpaceBelowWorld;
private readonly ShaderInstance _shader;
public ParallaxOverlay() : base(nameof(ParallaxOverlay))
public ParallaxOverlay()
{
IoCManager.InjectDependencies(this);
_shader = _prototypeManager.Index<ShaderPrototype>("unshaded").Instance();

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@@ -6,6 +6,7 @@ using Content.Client.GameObjects.Components.StationEvents;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
@@ -44,7 +45,7 @@ namespace Content.Client.StationEvents
// TODO: When worldHandle can do DrawCircle change this.
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
public RadiationPulseOverlay() : base(nameof(RadiationPulseOverlay))
public RadiationPulseOverlay()
{
IoCManager.InjectDependencies(this);
_lastTick = _gameTiming.CurTime;