Add operative outfits and syndicate magboots (#7717)
@@ -189,3 +189,15 @@
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- type: StorageFill
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contents:
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- id: ClothingOuterHardsuitSyndie
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- type: entity
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parent: ClothingBackpackDuffelSyndicate
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id: ClothingBackpackDuffelSyndicateOperative
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name: operative duffelbag
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components:
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- type: StorageFill
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contents:
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- id: BoxSurvivalSyndicate
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- id: SurvivalKnife
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- id: PistolClarissa
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- id: BaseUplinkRadio40TC
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@@ -91,3 +91,21 @@
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- id: EmergencyMedipen
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- id: Flare
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- id: FoodSnackChocolate
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- type: entity
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name: extended-capacity survival box
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parent: BoxCardboard
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id: BoxSurvivalSyndicate
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description: It's a box with basic internals inside. This one is labelled to contain an extended-capacity tank.
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components:
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- type: StorageFill
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contents:
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- id: ClothingMaskGasSyndicate
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- id: ExtendedEmergencyOxygenTankFilled
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- id: EmergencyMedipen
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- id: Flare
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- id: FoodSnackChocolate
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- type: Sprite
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layers:
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- state: internals
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- state: extendedtank
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@@ -261,6 +261,13 @@
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description: The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant.
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price: 8
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- type: uplinkListing
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id: UplinkClothingShoesBootsMagSyndie
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category: Armor
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itemId: ClothingShoesBootsMagSyndie
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description: A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.
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price: 2
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- type: uplinkListing
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id: UplinkEVASyndie
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category: Armor
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@@ -268,6 +275,8 @@
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description: A simple EVA suit that offers no protection other than what's needed to survive in space.
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price: 4
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# Misc
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- type: uplinkListing
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@@ -41,3 +41,14 @@
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sprite: Clothing/Shoes/Boots/performer.rsi
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- type: Clothing
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sprite: Clothing/Shoes/Boots/performer.rsi
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- type: entity
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parent: ClothingShoesBase
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id: ClothingShoesBootsCombat
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name: combat boots
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description: Robust combat boots for combat scenarios or combat situations. All combat, all the time.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/Boots/jackboots.rsi
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- type: Clothing
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sprite: Clothing/Shoes/Boots/jackboots.rsi
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@@ -46,3 +46,27 @@
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sprintModifier: 1
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enabled: false
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- type: NoSlip
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- type: entity
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parent: ClothingShoesBase
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id: ClothingShoesBootsMagSyndie
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name: blood-red magboots
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description: Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/Boots/magboots-syndicate.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/Shoes/Boots/magboots-syndicate.rsi
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- type: Magboots
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toggleAction:
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icon: Clothing/Shoes/Boots/magboots-syndicate.rsi/icon.png
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iconOn: Clothing/Shoes/Boots/magboots-syndicate.rsi/icon-on.png
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name: action-name-magboot-toggle
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description: action-decription-magboot-toggle
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itemIconStyle: NoItem
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event: !type:ToggleActionEvent
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- type: ClothingSpeedModifier
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walkModifier: 0.85
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sprintModifier: 0.8
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enabled: false
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@@ -73,6 +73,26 @@
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presetInfo:
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balance: 20
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#Default Nuclear Operative amount, not considering crew count
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- type: entity
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parent: BaseUplinkRadio
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id: BaseUplinkRadio25TC
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suffix: 25 TC
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components:
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- type: Uplink
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presetInfo:
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balance: 25
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- type: entity
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parent: BaseUplinkRadio
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id: BaseUplinkRadio40TC
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suffix: 40 TC
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components:
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- type: Uplink
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presetInfo:
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balance: 40
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- type: entity
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parent: BaseUplinkRadio
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id: BaseUplinkRadioDebug
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@@ -64,3 +64,37 @@
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innerclothingskirt: ClothingUniformJumpskirtColorBlack
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satchel: ClothingBackpackDuffelSyndicateAmmo
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duffelbag: ClothingBackpackDuffelSyndicateAmmo
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#Syndicate Operative Outfit - Basic
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- type: startingGear
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id: SyndicateOperativeGearBasic
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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back: ClothingBackpackDuffelSyndicateOperative
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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shoes: ClothingShoesBootsCombat
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id: AgentIDCard
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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#Syndicate Operative Outfit - Full Kit
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- type: startingGear
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id: SyndicateOperativeGearFull
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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back: ClothingBackpackDuffelSyndicateOperative
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mask: ClothingMaskGasSyndicate
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# eyes: Night Vision Goggles whenever they're made
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eyes: ClothingEyesGlassesMeson
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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outerClothing: ClothingOuterHardsuitSyndie
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shoes: ClothingShoesBootsCombat
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id: AgentIDCard
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pocket1: ExtendedEmergencyOxygenTankFilled
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belt: ClothingBeltMilitaryWebbing
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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After Width: | Height: | Size: 455 B |
|
After Width: | Height: | Size: 405 B |
|
After Width: | Height: | Size: 405 B |
|
After Width: | Height: | Size: 347 B |
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After Width: | Height: | Size: 362 B |
@@ -0,0 +1,41 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/debf90acfcafa4fb8d6723a37e0b8ac556c0702b",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "equipped-FEET",
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"directions": 4
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},
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{
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"name": "on-equipped-FEET",
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"directions": 4
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},
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{
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"name": "icon"
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||||
},
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{
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"name": "icon-on"
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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||||
"directions": 4
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},
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||||
{
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||||
"name": "on-inhand-left",
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||||
"directions": 4
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||||
},
|
||||
{
|
||||
"name": "on-inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
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||||
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After Width: | Height: | Size: 454 B |
|
After Width: | Height: | Size: 344 B |
|
After Width: | Height: | Size: 361 B |