Add operative outfits and syndicate magboots (#7717)

This commit is contained in:
ZeroDayDaemon
2022-04-23 19:41:59 -04:00
committed by GitHub
parent 1aad54ae17
commit 54b99bda4a
16 changed files with 169 additions and 0 deletions

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@@ -189,3 +189,15 @@
- type: StorageFill
contents:
- id: ClothingOuterHardsuitSyndie
- type: entity
parent: ClothingBackpackDuffelSyndicate
id: ClothingBackpackDuffelSyndicateOperative
name: operative duffelbag
components:
- type: StorageFill
contents:
- id: BoxSurvivalSyndicate
- id: SurvivalKnife
- id: PistolClarissa
- id: BaseUplinkRadio40TC

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@@ -91,3 +91,21 @@
- id: EmergencyMedipen
- id: Flare
- id: FoodSnackChocolate
- type: entity
name: extended-capacity survival box
parent: BoxCardboard
id: BoxSurvivalSyndicate
description: It's a box with basic internals inside. This one is labelled to contain an extended-capacity tank.
components:
- type: StorageFill
contents:
- id: ClothingMaskGasSyndicate
- id: ExtendedEmergencyOxygenTankFilled
- id: EmergencyMedipen
- id: Flare
- id: FoodSnackChocolate
- type: Sprite
layers:
- state: internals
- state: extendedtank

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@@ -261,6 +261,13 @@
description: The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant.
price: 8
- type: uplinkListing
id: UplinkClothingShoesBootsMagSyndie
category: Armor
itemId: ClothingShoesBootsMagSyndie
description: A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.
price: 2
- type: uplinkListing
id: UplinkEVASyndie
category: Armor
@@ -268,6 +275,8 @@
description: A simple EVA suit that offers no protection other than what's needed to survive in space.
price: 4
# Misc
- type: uplinkListing

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@@ -41,3 +41,14 @@
sprite: Clothing/Shoes/Boots/performer.rsi
- type: Clothing
sprite: Clothing/Shoes/Boots/performer.rsi
- type: entity
parent: ClothingShoesBase
id: ClothingShoesBootsCombat
name: combat boots
description: Robust combat boots for combat scenarios or combat situations. All combat, all the time.
components:
- type: Sprite
sprite: Clothing/Shoes/Boots/jackboots.rsi
- type: Clothing
sprite: Clothing/Shoes/Boots/jackboots.rsi

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@@ -46,3 +46,27 @@
sprintModifier: 1
enabled: false
- type: NoSlip
- type: entity
parent: ClothingShoesBase
id: ClothingShoesBootsMagSyndie
name: blood-red magboots
description: Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders.
components:
- type: Sprite
sprite: Clothing/Shoes/Boots/magboots-syndicate.rsi
state: icon
- type: Clothing
sprite: Clothing/Shoes/Boots/magboots-syndicate.rsi
- type: Magboots
toggleAction:
icon: Clothing/Shoes/Boots/magboots-syndicate.rsi/icon.png
iconOn: Clothing/Shoes/Boots/magboots-syndicate.rsi/icon-on.png
name: action-name-magboot-toggle
description: action-decription-magboot-toggle
itemIconStyle: NoItem
event: !type:ToggleActionEvent
- type: ClothingSpeedModifier
walkModifier: 0.85
sprintModifier: 0.8
enabled: false

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@@ -73,6 +73,26 @@
presetInfo:
balance: 20
#Default Nuclear Operative amount, not considering crew count
- type: entity
parent: BaseUplinkRadio
id: BaseUplinkRadio25TC
suffix: 25 TC
components:
- type: Uplink
presetInfo:
balance: 25
- type: entity
parent: BaseUplinkRadio
id: BaseUplinkRadio40TC
suffix: 40 TC
components:
- type: Uplink
presetInfo:
balance: 40
- type: entity
parent: BaseUplinkRadio
id: BaseUplinkRadioDebug

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@@ -64,3 +64,37 @@
innerclothingskirt: ClothingUniformJumpskirtColorBlack
satchel: ClothingBackpackDuffelSyndicateAmmo
duffelbag: ClothingBackpackDuffelSyndicateAmmo
#Syndicate Operative Outfit - Basic
- type: startingGear
id: SyndicateOperativeGearBasic
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
back: ClothingBackpackDuffelSyndicateOperative
ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat
shoes: ClothingShoesBootsCombat
id: AgentIDCard
innerclothingskirt: ClothingUniformJumpsuitOperative
satchel: ClothingBackpackDuffelSyndicateOperative
duffelbag: ClothingBackpackDuffelSyndicateOperative
#Syndicate Operative Outfit - Full Kit
- type: startingGear
id: SyndicateOperativeGearFull
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
back: ClothingBackpackDuffelSyndicateOperative
mask: ClothingMaskGasSyndicate
# eyes: Night Vision Goggles whenever they're made
eyes: ClothingEyesGlassesMeson
ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitSyndie
shoes: ClothingShoesBootsCombat
id: AgentIDCard
pocket1: ExtendedEmergencyOxygenTankFilled
belt: ClothingBeltMilitaryWebbing
innerclothingskirt: ClothingUniformJumpsuitOperative
satchel: ClothingBackpackDuffelSyndicateOperative
duffelbag: ClothingBackpackDuffelSyndicateOperative

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@@ -0,0 +1,41 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/debf90acfcafa4fb8d6723a37e0b8ac556c0702b",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "equipped-FEET",
"directions": 4
},
{
"name": "on-equipped-FEET",
"directions": 4
},
{
"name": "icon"
},
{
"name": "icon-on"
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "on-inhand-left",
"directions": 4
},
{
"name": "on-inhand-right",
"directions": 4
}
]
}

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