sync alarms, reset all, etc
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@@ -28,13 +28,10 @@ namespace Content.Server.Atmos.Monitor.Components
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public sealed class AtmosAlarmableComponent : Component
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{
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[ViewVariables]
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public List<EntityUid> LinkedMonitors { get; set; } = new();
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[ViewVariables]
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public Dictionary<string, AtmosMonitorAlarmType> NetworkAlarmStates = new();
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public readonly Dictionary<string, AtmosMonitorAlarmType> NetworkAlarmStates = new();
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[ViewVariables] public AtmosMonitorAlarmType LastAlarmState = AtmosMonitorAlarmType.Normal;
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[ViewVariables] public AtmosMonitorAlarmType HighestNetworkState = AtmosMonitorAlarmType.Normal;
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[ViewVariables] public bool IgnoreAlarms { get; set; } = false;
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[DataField("alarmSound")]
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@@ -44,11 +41,19 @@ namespace Content.Server.Atmos.Monitor.Components
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public float AlarmVolume { get; set; } = -10;
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/// <summary>
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/// List of prototypes that this alarmable can be
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/// alarmed by - must be a prototype with AtmosMonitor
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/// attached to it
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/// List of prototypes that this alarmable can
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/// sync with - this is so that you can sync without
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/// having to worry about cross-contamination.
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/// </summary>
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[DataField("alarmedBy")]
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public List<string> AlarmedByPrototypes { get; } = new();
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[DataField("syncWith")]
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public List<string> SyncWithPrototypes { get; } = new();
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/// <summary>
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/// If this device should receive only. If it can only
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/// receive, that means that attempting to sync outwards
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/// will result in nothing happening.
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/// </summary>
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[DataField("receiveOnly")]
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public bool ReceiveOnly { get; }
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}
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}
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@@ -22,11 +22,6 @@ namespace Content.Server.Atmos.Monitor.Components
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[ViewVariables]
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public bool NetEnabled = true;
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// Entities that the monitor will alarm. Stores only EntityUids, is populated
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// when this component starts up.
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[ViewVariables]
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public List<EntityUid> LinkedEntities = new();
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[DataField("temperatureThreshold", customTypeSerializer: (typeof(PrototypeIdSerializer<AtmosAlarmThreshold>)))]
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public readonly string? TemperatureThresholdId;
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@@ -64,34 +59,10 @@ namespace Content.Server.Atmos.Monitor.Components
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[ViewVariables]
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public AtmosMonitorAlarmType LastAlarmState = AtmosMonitorAlarmType.Normal;
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// feeling real dirty about this one
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// Caches the alarm states it recieves from the rest of the network.
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// This is so that the highest alarm in the network can be calculated
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// from any monitor without having to reping every alarm.
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[ViewVariables]
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public Dictionary<string, AtmosMonitorAlarmType> NetworkAlarmStates = new();
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/// <summary>
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/// Registered devices in this atmos monitor. Alerts will be sent directly
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/// to these devices.
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/// </summary>
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[ViewVariables] public HashSet<string> RegisteredDevices = new();
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// Calculates the highest alarm in the network, including itself.
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[ViewVariables]
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public AtmosMonitorAlarmType HighestAlarmInNetwork
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{
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get
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{
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var state = AtmosMonitorAlarmType.Normal;
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foreach (var (_, netState) in NetworkAlarmStates)
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if (state < netState)
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state = netState;
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if (LastAlarmState > state) state = LastAlarmState;
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return state;
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}
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}
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}
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}
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