Adds grappling gun (#16662)
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@@ -162,7 +162,7 @@ public abstract partial class SharedGunSystem
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var shots = GetBallisticShots(component);
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component.Cycled = true;
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Cycle(component, coordinates);
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Cycle(uid, component, coordinates);
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var text = Loc.GetString(shots == 0 ? "gun-ballistic-cycled-empty" : "gun-ballistic-cycled");
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@@ -171,7 +171,7 @@ public abstract partial class SharedGunSystem
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UpdateAmmoCount(uid);
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}
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protected abstract void Cycle(BallisticAmmoProviderComponent component, MapCoordinates coordinates);
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protected abstract void Cycle(EntityUid uid, BallisticAmmoProviderComponent component, MapCoordinates coordinates);
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private void OnBallisticInit(EntityUid uid, BallisticAmmoProviderComponent component, ComponentInit args)
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{
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