@@ -1,5 +1,6 @@
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|||||||
using Content.Server.GameTicking;
|
using Content.Server.GameTicking;
|
||||||
using Content.Shared.Administration;
|
using Content.Shared.Administration;
|
||||||
|
using Content.Shared.GameTicking;
|
||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
using Robust.Shared.Console;
|
using Robust.Shared.Console;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
@@ -11,7 +12,7 @@ namespace Content.Server.Administration.Commands
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|||||||
public class ReadyAll : IConsoleCommand
|
public class ReadyAll : IConsoleCommand
|
||||||
{
|
{
|
||||||
public string Command => "readyall";
|
public string Command => "readyall";
|
||||||
public string Description => "Readies up all players in the lobby.";
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public string Description => "Readies up all players in the lobby, except for observers.";
|
||||||
public string Help => $"{Command} | ̣{Command} <ready>";
|
public string Help => $"{Command} | ̣{Command} <ready>";
|
||||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||||
{
|
{
|
||||||
@@ -34,7 +35,8 @@ namespace Content.Server.Administration.Commands
|
|||||||
|
|
||||||
foreach (var p in playerManager.GetAllPlayers())
|
foreach (var p in playerManager.GetAllPlayers())
|
||||||
{
|
{
|
||||||
gameTicker.ToggleReady(p, ready);
|
if(gameTicker.PlayersInLobby[p] != LobbyPlayerStatus.Observer)
|
||||||
|
gameTicker.ToggleReady(p, ready);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,6 +28,8 @@ namespace Content.Server.GameTicking
|
|||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
private bool _roundStartCountdownHasNotStartedYetDueToNoPlayers;
|
private bool _roundStartCountdownHasNotStartedYetDueToNoPlayers;
|
||||||
|
|
||||||
|
public IReadOnlyDictionary<IPlayerSession, LobbyPlayerStatus> PlayersInLobby => _playersInLobby;
|
||||||
|
|
||||||
private void UpdateInfoText()
|
private void UpdateInfoText()
|
||||||
{
|
{
|
||||||
RaiseNetworkEvent(GetInfoMsg(), Filter.Empty().AddPlayers(_playersInLobby.Keys));
|
RaiseNetworkEvent(GetInfoMsg(), Filter.Empty().AddPlayers(_playersInLobby.Keys));
|
||||||
|
|||||||
Reference in New Issue
Block a user