Add SpawnAndDirtyAllEntities test (#13629)
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@@ -86,7 +86,7 @@ namespace Content.Server.Decals
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return;
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// Should this be a full component state or a delta-state?
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if (args.FromTick <= component.CreationTick && args.FromTick <= component.ForceTick)
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if (args.FromTick <= component.CreationTick || args.FromTick <= component.ForceTick)
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{
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args.State = new DecalGridState(component.ChunkCollection.ChunkCollection);
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return;
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