Add SpawnAndDirtyAllEntities test (#13629)
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@@ -361,7 +361,8 @@ namespace Content.Server.GameTicking
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}
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// AAAAAAAAAAAAA
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_sawmill.Error("Found no observer spawn points!");
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// This should be an error, if it didn't cause tests to start erroring when they delete a player.
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_sawmill.Warning("Found no observer spawn points!");
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return EntityCoordinates.Invalid;
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}
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#endregion
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