Add reagent specific footstep sounds (#24406)
* Add sticky footsteps * Update Resources/Audio/Effects/Footsteps/attributions.yml Co-authored-by: ike709 <ike709@users.noreply.github.com> --------- Co-authored-by: ike709 <ike709@users.noreply.github.com>
This commit is contained in:
@@ -123,9 +123,8 @@ namespace Content.Shared.Chemistry.Reagent
|
||||
[DataField]
|
||||
public float PricePerUnit;
|
||||
|
||||
// TODO: Pick the highest reagent for sounds and add sticky to cola, juice, etc.
|
||||
[DataField]
|
||||
public SoundSpecifier FootstepSound = new SoundCollectionSpecifier("FootstepWater");
|
||||
public SoundSpecifier FootstepSound = new SoundCollectionSpecifier("FootstepWater", AudioParams.Default.WithVolume(6));
|
||||
|
||||
public FixedPoint2 ReactionTile(TileRef tile, FixedPoint2 reactVolume)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user