Add reagent specific footstep sounds (#24406)

* Add sticky footsteps

* Update Resources/Audio/Effects/Footsteps/attributions.yml

Co-authored-by: ike709 <ike709@users.noreply.github.com>

---------

Co-authored-by: ike709 <ike709@users.noreply.github.com>
This commit is contained in:
themias
2024-01-22 23:18:33 -05:00
committed by GitHub
parent 8921ae7cd0
commit 557e5eb476
12 changed files with 96 additions and 20 deletions

View File

@@ -123,9 +123,8 @@ namespace Content.Shared.Chemistry.Reagent
[DataField]
public float PricePerUnit;
// TODO: Pick the highest reagent for sounds and add sticky to cola, juice, etc.
[DataField]
public SoundSpecifier FootstepSound = new SoundCollectionSpecifier("FootstepWater");
public SoundSpecifier FootstepSound = new SoundCollectionSpecifier("FootstepWater", AudioParams.Default.WithVolume(6));
public FixedPoint2 ReactionTile(TileRef tile, FixedPoint2 reactVolume)
{