Removal of TrySpawn* methods, update submodule.
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@@ -51,7 +51,7 @@ namespace Content.Server.GameObjects.Components.Construction
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{
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// Oh boy we get to finish construction!
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var entMgr = IoCManager.Resolve<IServerEntityManager>();
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var ent = entMgr.ForceSpawnEntityAt(Prototype.Result, Transform.GridPosition);
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var ent = entMgr.SpawnEntityAt(Prototype.Result, Transform.GridPosition);
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ent.GetComponent<ITransformComponent>().LocalRotation = Transform.LocalRotation;
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Owner.Delete();
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return true;
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@@ -83,12 +83,12 @@ namespace Content.Server.GameObjects.Components.Construction
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if (prototype.Stages.Count == 2)
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{
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// Exactly 2 stages, so don't make an intermediate frame.
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var ent = _serverEntityManager.ForceSpawnEntityAt(prototype.Result, loc);
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var ent = _serverEntityManager.SpawnEntityAt(prototype.Result, loc);
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ent.Transform.LocalRotation = angle;
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}
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else
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{
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var frame = _serverEntityManager.ForceSpawnEntityAt("structureconstructionframe", loc);
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var frame = _serverEntityManager.SpawnEntityAt("structureconstructionframe", loc);
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var construction = frame.GetComponent<ConstructionComponent>();
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construction.Init(prototype);
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frame.Transform.LocalRotation = angle;
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