Combine flower crown and wreath (#26605)
* Combine flower crown and wreath * huh * huuh :trollface:
@@ -35,17 +35,20 @@
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- type: entity
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- type: entity
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parent: ClothingHeadBase
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parent: ClothingHeadBase
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id: ClothingHeadHatFlowerCrown
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id: ClothingHeadHatFlowerWreath
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name: flower crown
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name: flower wreath
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description: A coronet of fresh and fragrant flowers.
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description: A wreath of colourful flowers. Can be worn both on head and neck.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Clothing/Head/Misc/flower-crown.rsi
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sprite: Clothing/Head/Misc/flower-wreath.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/Head/Misc/flower-crown.rsi
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sprite: Clothing/Head/Misc/flower-wreath.rsi
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slots:
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- HEAD
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- neck
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- type: Construction
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- type: Construction
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graph: flowercrown
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graph: flowerwreath
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node: flowercrown
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node: flowerwreath
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- type: entity
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- type: entity
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parent: ClothingHeadLightBase
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parent: ClothingHeadLightBase
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@@ -79,17 +79,3 @@
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event: !type:StethoscopeActionEvent
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event: !type:StethoscopeActionEvent
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checkCanInteract: false
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checkCanInteract: false
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priority: -1
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priority: -1
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- type: entity
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parent: ClothingNeckBase
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id: ClothingNeckFlowerWreath
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name: flower wreath
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description: A wreath of colourful flowers.
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components:
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- type: Sprite
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sprite: Clothing/Neck/Misc/flower-wreath.rsi
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- type: Clothing
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sprite: Clothing/Neck/Misc/flower-wreath.rsi
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- type: Construction
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graph: flowerwreath
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node: flowerwreath
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@@ -292,7 +292,7 @@
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orGroup: GiftPool
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orGroup: GiftPool
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- id: ClothingHeadHatBunny
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- id: ClothingHeadHatBunny
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orGroup: GiftPool
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orGroup: GiftPool
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- id: ClothingHeadHatFlowerCrown
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- id: ClothingHeadHatFlowerWreath
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orGroup: GiftPool
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orGroup: GiftPool
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- id: FoodPoppy
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- id: FoodPoppy
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orGroup: GiftPool
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orGroup: GiftPool
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@@ -1,26 +0,0 @@
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- type: constructionGraph
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id: flowercrown
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start: start
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graph:
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- node: start
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edges:
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- to: flowercrown
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steps:
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- tag: Flower
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name: flower
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icon:
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sprite: Objects/Specific/Hydroponics/poppy.rsi
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state: produce
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- tag: Flower
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name: flower
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icon:
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sprite: Objects/Specific/Hydroponics/poppy.rsi
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state: produce
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- tag: Ambrosia
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name: ambrosia
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icon:
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sprite: Objects/Specific/Hydroponics/ambrosia_vulgaris.rsi
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state: produce
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doAfter: 10
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- node: flowercrown
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entity: ClothingHeadHatFlowerCrown
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@@ -23,4 +23,4 @@
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state: produce
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state: produce
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doAfter: 10
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doAfter: 10
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- node: flowerwreath
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- node: flowerwreath
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entity: ClothingNeckFlowerWreath
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entity: ClothingHeadHatFlowerWreath
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@@ -98,19 +98,6 @@
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sprite: Clothing/Eyes/Misc/blindfold.rsi
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sprite: Clothing/Eyes/Misc/blindfold.rsi
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state: icon
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state: icon
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- type: construction
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name: flower crown
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id: flowercrown
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graph: flowercrown
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startNode: start
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targetNode: flowercrown
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category: construction-category-clothing
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description: "A coronet of fresh and fragrant flowers."
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icon:
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sprite: Clothing/Head/Misc/flower-crown.rsi
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state: icon
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objectType: Item
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- type: construction
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- type: construction
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name: flower wreath
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name: flower wreath
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id: flowerwreath
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id: flowerwreath
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@@ -118,9 +105,9 @@
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startNode: start
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startNode: start
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targetNode: flowerwreath
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targetNode: flowerwreath
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category: construction-category-clothing
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category: construction-category-clothing
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description: "A wreath of colourful flowers."
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description: A wreath of colourful flowers. Can be worn both on head and neck.
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icon:
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icon:
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sprite: Clothing/Neck/Misc/flower-wreath.rsi
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sprite: Clothing/Head/Misc/flower-wreath.rsi
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state: icon
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state: icon
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objectType: Item
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objectType: Item
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@@ -226,4 +213,4 @@
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description: An improvised explosive made from pipes and wire.
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description: An improvised explosive made from pipes and wire.
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icon:
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icon:
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sprite: Objects/Weapons/Bombs/pipebomb.rsi
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sprite: Objects/Weapons/Bombs/pipebomb.rsi
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state: icon
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state: icon
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Before Width: | Height: | Size: 5.1 KiB |
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Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.4 KiB |
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
@@ -1,7 +1,7 @@
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{
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{
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"version": 1,
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"version": 1,
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"license": "CC-BY-SA-4.0",
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"license": "CC-BY-SA-4.0",
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"copyright": "Kevin Zheng 2022",
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"copyright": "Kevin Zheng 2022 | equipped-NECK and icon Drawn by Ubaser.",
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"size": {
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"size": {
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"x": 32,
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"x": 32,
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"y": 32
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"y": 32
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@@ -10,6 +10,10 @@
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{
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{
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"name": "icon"
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"name": "icon"
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},
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},
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{
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"name": "equipped-NECK",
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"directions": 4
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},
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{
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{
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"name": "equipped-HELMET",
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"name": "equipped-HELMET",
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"directions": 4
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"directions": 4
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@@ -1,19 +0,0 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Drawn by Ubaser.",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "equipped-NECK",
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"directions": 4
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},
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{
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"name": "icon"
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}
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]
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}
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@@ -257,3 +257,7 @@ RPED: null
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# These are technically not equivalent, but it probably makes more sense to replace any existing SCAF stuff with SOME kind of armor, instead of just deleting it outright.
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# These are technically not equivalent, but it probably makes more sense to replace any existing SCAF stuff with SOME kind of armor, instead of just deleting it outright.
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ClothingHeadHelmetScaf: ClothingHeadHelmetBasic
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ClothingHeadHelmetScaf: ClothingHeadHelmetBasic
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ClothingOuterArmorScaf: ClothingOuterArmorBasic
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ClothingOuterArmorScaf: ClothingOuterArmorBasic
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# 2024-03-31
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ClothingNeckFlowerWreath: ClothingHeadHatFlowerWreath
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ClothingHeadHatFlowerCrown: ClothingHeadHatFlowerWreath
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