Refactored AdvertiseComponent (#26598)

* Made it better

* ok

* alright

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>
This commit is contained in:
Wrexbe (Josh)
2024-03-31 23:36:31 -07:00
committed by GitHub
parent 2ffd616c41
commit 5613c3d3dd
2 changed files with 38 additions and 78 deletions

View File

@@ -28,112 +28,78 @@ public sealed class AdvertiseSystem : EntitySystem
public override void Initialize()
{
SubscribeLocalEvent<AdvertiseComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<AdvertiseComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<ApcPowerReceiverComponent, AdvertiseEnableChangeAttemptEvent>(OnPowerReceiverEnableChangeAttempt);
SubscribeLocalEvent<VendingMachineComponent, AdvertiseEnableChangeAttemptEvent>(OnVendingEnableChangeAttempt);
SubscribeLocalEvent<ApcPowerReceiverComponent, AttemptAdvertiseEvent>(OnPowerReceiverAttemptAdvertiseEvent);
SubscribeLocalEvent<VendingMachineComponent, AttemptAdvertiseEvent>(OnVendingAttemptAdvertiseEvent);
// Force it to check on the next update.
_nextCheckTime = TimeSpan.MinValue;
}
private void OnMapInit(EntityUid uid, AdvertiseComponent advertise, MapInitEvent args)
private void OnMapInit(EntityUid uid, AdvertiseComponent advert, MapInitEvent args)
{
RefreshTimer(uid, advertise);
RandomizeNextAdvertTime(advert);
_nextCheckTime = MathHelper.Min(advert.NextAdvertisementTime, _nextCheckTime);
}
private void OnPowerChanged(EntityUid uid, AdvertiseComponent advertise, ref PowerChangedEvent args)
private void RandomizeNextAdvertTime(AdvertiseComponent advert)
{
SetEnabled(uid, args.Powered, advertise);
}
public void RefreshTimer(EntityUid uid, AdvertiseComponent? advertise = null)
{
if (!Resolve(uid, ref advertise))
return;
if (!advertise.Enabled)
return;
var minDuration = Math.Max(1, advertise.MinimumWait);
var maxDuration = Math.Max(minDuration, advertise.MaximumWait);
var minDuration = Math.Max(1, advert.MinimumWait);
var maxDuration = Math.Max(minDuration, advert.MaximumWait);
var waitDuration = TimeSpan.FromSeconds(_random.Next(minDuration, maxDuration));
var nextTime = _gameTiming.CurTime + waitDuration;
advertise.NextAdvertisementTime = nextTime;
_nextCheckTime = MathHelper.Min(nextTime, _nextCheckTime);
advert.NextAdvertisementTime = _gameTiming.CurTime + waitDuration;
}
public void SayAdvertisement(EntityUid uid, AdvertiseComponent? advertise = null)
public void SayAdvertisement(EntityUid uid, AdvertiseComponent? advert = null)
{
if (!Resolve(uid, ref advertise))
if (!Resolve(uid, ref advert))
return;
if (_prototypeManager.TryIndex(advertise.Pack, out var advertisements))
_chat.TrySendInGameICMessage(uid, Loc.GetString(_random.Pick(advertisements.Messages)), InGameICChatType.Speak, hideChat: true);
}
public void SetEnabled(EntityUid uid, bool enable, AdvertiseComponent? advertise = null)
{
if (!Resolve(uid, ref advertise))
return;
if (advertise.Enabled == enable)
return;
var attemptEvent = new AdvertiseEnableChangeAttemptEvent(enable);
RaiseLocalEvent(uid, attemptEvent);
var attemptEvent = new AttemptAdvertiseEvent(uid);
RaiseLocalEvent(uid, ref attemptEvent);
if (attemptEvent.Cancelled)
return;
advertise.Enabled = enable;
RefreshTimer(uid, advertise);
}
private static void OnPowerReceiverEnableChangeAttempt(EntityUid uid, ApcPowerReceiverComponent component, AdvertiseEnableChangeAttemptEvent args)
{
if (args.Enabling && !component.Powered)
args.Cancel();
}
private static void OnVendingEnableChangeAttempt(EntityUid uid, VendingMachineComponent component, AdvertiseEnableChangeAttemptEvent args)
{
if (args.Enabling && component.Broken)
args.Cancel();
if (_prototypeManager.TryIndex(advert.Pack, out var advertisements))
_chat.TrySendInGameICMessage(uid, Loc.GetString(_random.Pick(advertisements.Messages)), InGameICChatType.Speak, hideChat: true);
}
public override void Update(float frameTime)
{
var curTime = _gameTiming.CurTime;
if (_nextCheckTime > curTime)
var currentGameTime = _gameTiming.CurTime;
if (_nextCheckTime > currentGameTime)
return;
// Note that as _nextCheckTime currently starts at TimeSpan.MinValue, so this has to SET the value, not just
// increment it.
_nextCheckTime = curTime + _maximumNextCheckDuration;
// _nextCheckTime starts at TimeSpan.MinValue, so this has to SET the value, not just increment it.
_nextCheckTime = currentGameTime + _maximumNextCheckDuration;
var query = EntityQueryEnumerator<AdvertiseComponent>();
while (query.MoveNext(out var uid, out var advert))
{
if (!advert.Enabled)
continue;
// If this isn't advertising yet
if (advert.NextAdvertisementTime > curTime)
if (currentGameTime > advert.NextAdvertisementTime)
{
_nextCheckTime = MathHelper.Min(advert.NextAdvertisementTime, _nextCheckTime);
continue;
SayAdvertisement(uid, advert);
// The timer is always refreshed when it expires, to prevent mass advertising (ex: all the vending machines have no power, and get it back at the same time).
RandomizeNextAdvertTime(advert);
}
SayAdvertisement(uid, advert);
RefreshTimer(uid, advert);
_nextCheckTime = MathHelper.Min(advert.NextAdvertisementTime, _nextCheckTime);
}
}
private static void OnPowerReceiverAttemptAdvertiseEvent(EntityUid uid, ApcPowerReceiverComponent powerReceiver, ref AttemptAdvertiseEvent args)
{
args.Cancelled |= !powerReceiver.Powered;
}
private static void OnVendingAttemptAdvertiseEvent(EntityUid uid, VendingMachineComponent machine, ref AttemptAdvertiseEvent args)
{
args.Cancelled |= machine.Broken;
}
}
public sealed class AdvertiseEnableChangeAttemptEvent(bool enabling) : CancellableEntityEventArgs
[ByRefEvent]
public record struct AttemptAdvertiseEvent(EntityUid? Advertiser)
{
public bool Enabling { get; } = enabling;
public bool Cancelled = false;
}