Explosion refactor (#5230)
* Explosions * fix yaml typo and prevent silly UI inputs * oop * Use modified contains() checks And remove IEnumerable * Buff nuke, nerf meteors * optimize the entity lookup stuff a bit * fix tile (0,0) error forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile. * remove celebration * byte -> int * remove diag edge tile dict * fix one bug but there is another * fix the other bug turns out dividing a ushort leads to rounding errors. Why TF is the grid tile size even a ushort in the first place. * improve edge map * fix minor bug If the initial-explosion tile had an airtight entity on it, the tile was processed twice. * some reviews (transform queries, eye.mapid, and tilesizes in overlays) * Apply suggestions from code review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * is map paused * GetAllTiles ignores space by default * WriteLine -> WriteError * First -> FirstOrDefault() * default prototype const string * entity query * misc review changes * grid edge max distance * fix fire texture defn bad use of type serializer and ioc-resolves * Remove ExplosionLaunched And allow nukes to throw items towards the outer part of an explosion * no hot-reload disclaimer * replace prototype id string with int index * optimise damage a tiiiiny bit. * entity queries * comments * misc mirror comments * cvars * admin logs * move intensity-per-state to prototype * update tile event to ECS event * git mv * Tweak rpg & minibomb also fix merge bug * you don't exist anymore go away * Fix build Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,193 @@
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using System.Linq;
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namespace Content.Client.Administration.UI.SpawnExplosion;
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[UsedImplicitly]
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public sealed class ExplosionDebugOverlay : Overlay
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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public Dictionary<int, List<Vector2i>>? SpaceTiles;
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public Dictionary<GridId, Dictionary<int, List<Vector2i>>> Tiles = new();
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public List<float> Intensity = new();
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public float TotalIntensity;
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public float Slope;
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public ushort SpaceTileSize;
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public override OverlaySpace Space => OverlaySpace.WorldSpace | OverlaySpace.ScreenSpace;
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public Matrix3 SpaceMatrix;
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public MapId Map;
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private readonly Font _font;
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public ExplosionDebugOverlay()
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{
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IoCManager.InjectDependencies(this);
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var cache = IoCManager.Resolve<IResourceCache>();
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_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 8);
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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if (Map != args.Viewport.Eye?.Position.MapId)
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return;
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if (Tiles.Count == 0 && SpaceTiles == null)
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return;
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switch (args.Space)
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{
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case OverlaySpace.ScreenSpace:
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DrawScreen(args);
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break;
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case OverlaySpace.WorldSpace:
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DrawWorld(args);
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break;
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}
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}
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private void DrawScreen(OverlayDrawArgs args)
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{
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var handle = args.ScreenHandle;
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Box2 gridBounds;
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var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
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foreach (var (gridId, tileSets) in Tiles)
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{
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if (!_mapManager.TryGetGrid(gridId, out var grid))
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continue;
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var gridXform = xformQuery.GetComponent(grid.GridEntityId);
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var (_, _, matrix, invMatrix) = gridXform.GetWorldPositionRotationMatrixWithInv(xformQuery);
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gridBounds = invMatrix.TransformBox(args.WorldBounds);
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DrawText(handle, gridBounds, matrix, tileSets, grid.TileSize);
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}
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if (SpaceTiles == null)
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return;
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gridBounds = Matrix3.Invert(SpaceMatrix).TransformBox(args.WorldBounds);
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DrawText(handle, gridBounds, SpaceMatrix, SpaceTiles, SpaceTileSize);
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}
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private void DrawText(
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DrawingHandleScreen handle,
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Box2 gridBounds,
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Matrix3 transform,
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Dictionary<int, List<Vector2i>> tileSets,
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ushort tileSize)
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{
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for (var i = 1; i < Intensity.Count; i++)
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{
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if (!tileSets.TryGetValue(i, out var tiles))
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continue;
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foreach (var tile in tiles)
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{
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var centre = ((Vector2) tile + 0.5f) * tileSize;
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// is the center of this tile visible to the user?
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if (!gridBounds.Contains(centre))
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continue;
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var worldCenter = transform.Transform(centre);
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var screenCenter = _eyeManager.WorldToScreen(worldCenter);
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if (Intensity![i] > 9)
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screenCenter += (-12, -8);
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else
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screenCenter += (-8, -8);
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handle.DrawString(_font, screenCenter, Intensity![i].ToString("F2"));
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}
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}
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if (tileSets.ContainsKey(0))
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{
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var epicenter = tileSets[0].First();
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var worldCenter = transform.Transform(((Vector2) epicenter + 0.5f) * tileSize);
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var screenCenter = _eyeManager.WorldToScreen(worldCenter) + (-24, -24);
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var text = $"{Intensity![0]:F2}\nΣ={TotalIntensity:F1}\nΔ={Slope:F1}";
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handle.DrawString(_font, screenCenter, text);
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}
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}
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private void DrawWorld(in OverlayDrawArgs args)
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{
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var handle = args.WorldHandle;
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Box2 gridBounds;
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var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
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foreach (var (gridId, tileSets) in Tiles)
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{
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if (!_mapManager.TryGetGrid(gridId, out var grid))
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continue;
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var gridXform = xformQuery.GetComponent(grid.GridEntityId);
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var (_, _, worldMatrix, invWorldMatrix) = gridXform.GetWorldPositionRotationMatrixWithInv(xformQuery);
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gridBounds = invWorldMatrix.TransformBox(args.WorldBounds);
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handle.SetTransform(worldMatrix);
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DrawTiles(handle, gridBounds, tileSets, SpaceTileSize);
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}
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if (SpaceTiles == null)
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return;
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gridBounds = Matrix3.Invert(SpaceMatrix).TransformBox(args.WorldBounds);
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handle.SetTransform(SpaceMatrix);
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DrawTiles(handle, gridBounds, SpaceTiles, SpaceTileSize);
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}
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private void DrawTiles(
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DrawingHandleWorld handle,
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Box2 gridBounds,
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Dictionary<int, List<Vector2i>> tileSets,
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ushort tileSize)
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{
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for (var i = 0; i < Intensity.Count; i++)
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{
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var color = ColorMap(Intensity![i]);
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var colorTransparent = color;
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colorTransparent.A = 0.2f;
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if (!tileSets.TryGetValue(i, out var tiles))
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continue;
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foreach (var tile in tiles)
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{
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var centre = ((Vector2) tile + 0.5f) * tileSize;
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// is the center of this tile visible to the user?
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if (!gridBounds.Contains(centre))
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continue;
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var box = Box2.UnitCentered.Translated(centre);
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handle.DrawRect(box, color, false);
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handle.DrawRect(box, colorTransparent);
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}
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}
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}
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private Color ColorMap(float intensity)
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{
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var frac = 1 - intensity / Intensity![0];
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Color result;
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if (frac < 0.5f)
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result = Color.InterpolateBetween(Color.Red, Color.Orange, frac * 2);
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else
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result = Color.InterpolateBetween(Color.Orange, Color.Yellow, (frac - 0.5f) * 2);
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return result;
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}
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}
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@@ -0,0 +1,81 @@
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using Content.Client.Eui;
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using Content.Shared.Administration;
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using Content.Shared.Eui;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Shared.Map;
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namespace Content.Client.Administration.UI.SpawnExplosion;
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[UsedImplicitly]
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public sealed class SpawnExplosionEui : BaseEui
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{
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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private readonly SpawnExplosionWindow _window;
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private ExplosionDebugOverlay? _debugOverlay;
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public SpawnExplosionEui()
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{
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IoCManager.InjectDependencies(this);
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_window = new SpawnExplosionWindow(this);
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_window.OnClose += SendClosedMessage;
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}
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public override void Opened()
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{
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base.Opened();
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_window.OpenCentered();
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}
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public override void Closed()
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{
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base.Closed();
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_window.OnClose -= SendClosedMessage;
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_window.Close();
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ClearOverlay();
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}
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public void SendClosedMessage()
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{
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SendMessage(new SpawnExplosionEuiMsg.Close());
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}
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public void ClearOverlay()
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{
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if (_overlayManager.HasOverlay<ExplosionDebugOverlay>())
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_overlayManager.RemoveOverlay<ExplosionDebugOverlay>();
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_debugOverlay = null;
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}
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public void RequestPreviewData(MapCoordinates epicenter, string typeId, float totalIntensity, float intensitySlope, float maxIntensity)
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{
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var msg = new SpawnExplosionEuiMsg.PreviewRequest(epicenter, typeId, totalIntensity, intensitySlope, maxIntensity);
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SendMessage(msg);
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}
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/// <summary>
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/// Receive explosion preview data and add a client-side explosion preview overlay
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/// </summary>
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/// <param name="msg"></param>
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public override void HandleMessage(EuiMessageBase msg)
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{
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if (msg is not SpawnExplosionEuiMsg.PreviewData data)
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return;
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if (_debugOverlay == null)
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{
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_debugOverlay = new();
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_overlayManager.AddOverlay(_debugOverlay);
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}
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_debugOverlay.Tiles = data.Explosion.Tiles;
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_debugOverlay.SpaceTiles = data.Explosion.SpaceTiles;
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_debugOverlay.Intensity = data.Explosion.Intensity;
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_debugOverlay.Slope = data.Slope;
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_debugOverlay.TotalIntensity = data.TotalIntensity;
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_debugOverlay.Map = data.Explosion.Epicenter.MapId;
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_debugOverlay.SpaceMatrix = data.Explosion.SpaceMatrix;
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_debugOverlay.SpaceTileSize = data.Explosion.SpaceTileSize;
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}
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}
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@@ -0,0 +1,46 @@
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<DefaultWindow
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xmlns="https://spacestation14.io"
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Title="{Loc 'admin-explosion-eui-title'}"
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SetHeight="380">
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<BoxContainer Name="MainContainer" Orientation="Vertical">
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'admin-explosion-eui-label-type'}" MinSize="120 0" />
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<OptionButton Name="ExplosionOption" MinSize="70 0" HorizontalExpand="True" />
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</BoxContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'admin-explosion-eui-label-mapid'}" MinSize="120 0" />
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<OptionButton Name="MapOptions" MinSize="70 0" HorizontalExpand="True" />
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</BoxContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'admin-explosion-eui-label-xmap'}" MinSize="120 0" />
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<FloatSpinBox Name="MapX" MinSize="70 0" HorizontalExpand="True" />
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</BoxContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'admin-explosion-eui-label-ymap'}" MinSize="120 0" />
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<FloatSpinBox Name="MapY" MinSize="70 0" HorizontalExpand="True" />
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</BoxContainer>
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<Button Name="Recentre" Text="{Loc 'admin-explosion-eui-label-current'}" />
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<Control MinSize="0 20"/>
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<CheckBox Name="Preview" Text="{Loc 'admin-explosion-eui-label-preview'}"/>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'admin-explosion-eui-label-total'}" MinSize="120 0"/>
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<FloatSpinBox Name="Intensity" MinSize="130 0" HorizontalExpand="True" Value="200"/>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'admin-explosion-eui-label-slope'}" MinSize="120 0" />
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<FloatSpinBox Name="Slope" MinSize="130 0" HorizontalExpand="True" Value="5"/>
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</BoxContainer>
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<BoxContainer Orientation="Horizontal">
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<Label Text="{Loc 'admin-explosion-eui-label-max'}" MinSize="120 0" />
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<FloatSpinBox Name="MaxIntensity" MinSize="130 0" HorizontalExpand="True" Value="100"/>
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</BoxContainer>
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<Control MinSize="0 20"/>
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<Button Name="Spawn" Text="{Loc 'admin-explosion-eui-label-spawn'}" />
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</BoxContainer>
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</DefaultWindow>
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@@ -0,0 +1,142 @@
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using Content.Shared.Explosion;
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using JetBrains.Annotations;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Console;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using static Robust.Client.UserInterface.Controls.BaseButton;
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using static Robust.Client.UserInterface.Controls.OptionButton;
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namespace Content.Client.Administration.UI.SpawnExplosion;
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[GenerateTypedNameReferences]
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[UsedImplicitly]
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public sealed partial class SpawnExplosionWindow : DefaultWindow
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{
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[Dependency] private readonly IClientConsoleHost _conHost = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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private readonly SpawnExplosionEui _eui;
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private List<MapId> _mapData = new();
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private List<string> _explosionTypes = new();
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/// <summary>
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/// Used to prevent unnecessary preview updates when setting fields (e.g., updating position)..
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/// </summary>
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private bool _pausePreview;
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public SpawnExplosionWindow(SpawnExplosionEui eui)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_eui = eui;
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ExplosionOption.OnItemSelected += ExplosionSelected;
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MapOptions.OnItemSelected += MapSelected;
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Recentre.OnPressed += (_) => SetLocation();
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Spawn.OnPressed += SubmitButtonOnOnPressed;
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Preview.OnToggled += (_) => UpdatePreview();
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MapX.OnValueChanged += (_) => UpdatePreview();
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MapY.OnValueChanged += (_) => UpdatePreview();
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Intensity.OnValueChanged += (_) => UpdatePreview();
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Slope.OnValueChanged += (_) => UpdatePreview();
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MaxIntensity.OnValueChanged += (_) => UpdatePreview();
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}
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private void ExplosionSelected(ItemSelectedEventArgs args)
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{
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ExplosionOption.SelectId(args.Id);
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UpdatePreview();
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}
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private void MapSelected(ItemSelectedEventArgs args)
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{
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MapOptions.SelectId(args.Id);
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UpdatePreview();
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}
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protected override void EnteredTree()
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{
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SetLocation();
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UpdateExplosionTypeOptions();
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}
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private void UpdateExplosionTypeOptions()
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{
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_explosionTypes.Clear();
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ExplosionOption.Clear();
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foreach (var type in _prototypeManager.EnumeratePrototypes<ExplosionPrototype>())
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{
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_explosionTypes.Add(type.ID);
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ExplosionOption.AddItem(type.ID);
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}
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}
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private void UpdateMapOptions()
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{
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_mapData.Clear();
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MapOptions.Clear();
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foreach (var map in _mapManager.GetAllMapIds())
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{
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_mapData.Add(map);
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MapOptions.AddItem(map.ToString());
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}
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}
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/// <summary>
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/// Set the current grid & indices based on the attached entities current location.
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/// </summary>
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private void SetLocation()
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{
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UpdateMapOptions();
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if (!_entMan.TryGetComponent(_playerManager.LocalPlayer?.ControlledEntity, out TransformComponent? transform))
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return;
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_pausePreview = true;
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MapOptions.Select(_mapData.IndexOf(transform.MapID));
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(MapX.Value, MapY.Value) = transform.MapPosition.Position;
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_pausePreview = false;
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UpdatePreview();
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}
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private void UpdatePreview()
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{
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if (_pausePreview)
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return;
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if (!Preview.Pressed)
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{
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_eui.ClearOverlay();
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return;
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}
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MapCoordinates coords = new((MapX.Value, MapY.Value), _mapData[MapOptions.SelectedId]);
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var explosionType = _explosionTypes[ExplosionOption.SelectedId];
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_eui.RequestPreviewData(coords, explosionType, Intensity.Value, Slope.Value, MaxIntensity.Value);
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}
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private void SubmitButtonOnOnPressed(ButtonEventArgs args)
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{
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// need to make room to view the fireworks
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Preview.Pressed = false;
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_eui.ClearOverlay();
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|
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// for the actual explosion, we will just re-use the explosion command.
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// so assemble command arguments:
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var mapId = _mapData[MapOptions.SelectedId];
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var explosionType = _explosionTypes[ExplosionOption.SelectedId];
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var cmd = $"explosion {Intensity.Value} {Slope.Value} {MaxIntensity.Value} {MapX.Value} {MapY.Value} {mapId} {explosionType}";
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_conHost.ExecuteCommand(cmd);
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}
|
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}
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Reference in New Issue
Block a user