Explosion refactor (#5230)

* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Leon Friedrich
2022-04-01 15:39:26 +13:00
committed by GitHub
parent 9a91536353
commit 56168e592e
70 changed files with 4209 additions and 770 deletions

View File

@@ -89,13 +89,11 @@
amount: 1
effects:
- !type:ExplosionReactionEffect
#Ranges used when 1 potassium + 1 water react (A unit reaction)
devastationRange: 0.025
heavyImpactRange: 0.05
lightImpactRange: 0.075
flashRange: 0.1
scaled: true #Scaled proportionally to amount of potassium and water
maxScale: 20 #Explosion strength stops scaling at 20 potassium + 20 water
explosionType: Default
maxIntensity: 1 # at most 15 damage per tile
intensityPerUnit: 0.5 # 50+50 reagent for maximum explosion
intensitySlope: 2
maxTotalIntensity: 25
- type: reaction
id: Smoke

View File

@@ -37,13 +37,13 @@
Fluorine:
amount: 3
effects:
# TODO electro's pretty explosions PR make this big and firey!!
# TODO solution temperature!!
- !type:ExplosionReactionEffect
devastationRange: 0
heavyImpactRange: 0
lightImpactRange: 2
scaled: false
explosionType: Default # 15 damage per intensity.
maxIntensity: 1 # at most 15 damage per tile.
intensityPerUnit: 3 # 12 total input reagent units reach max total intensity
intensitySlope: 0.5
maxTotalIntensity: 9
- !type:PopupMessage
messages: [ "clf3-explosion" ]
type: Pvs