Explosion refactor (#5230)
* Explosions * fix yaml typo and prevent silly UI inputs * oop * Use modified contains() checks And remove IEnumerable * Buff nuke, nerf meteors * optimize the entity lookup stuff a bit * fix tile (0,0) error forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile. * remove celebration * byte -> int * remove diag edge tile dict * fix one bug but there is another * fix the other bug turns out dividing a ushort leads to rounding errors. Why TF is the grid tile size even a ushort in the first place. * improve edge map * fix minor bug If the initial-explosion tile had an airtight entity on it, the tile was processed twice. * some reviews (transform queries, eye.mapid, and tilesizes in overlays) * Apply suggestions from code review Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * is map paused * GetAllTiles ignores space by default * WriteLine -> WriteError * First -> FirstOrDefault() * default prototype const string * entity query * misc review changes * grid edge max distance * fix fire texture defn bad use of type serializer and ioc-resolves * Remove ExplosionLaunched And allow nukes to throw items towards the outer part of an explosion * no hot-reload disclaimer * replace prototype id string with int index * optimise damage a tiiiiny bit. * entity queries * comments * misc mirror comments * cvars * admin logs * move intensity-per-state to prototype * update tile event to ECS event * git mv * Tweak rpg & minibomb also fix merge bug * you don't exist anymore go away * Fix build Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -89,13 +89,11 @@
|
||||
amount: 1
|
||||
effects:
|
||||
- !type:ExplosionReactionEffect
|
||||
#Ranges used when 1 potassium + 1 water react (A unit reaction)
|
||||
devastationRange: 0.025
|
||||
heavyImpactRange: 0.05
|
||||
lightImpactRange: 0.075
|
||||
flashRange: 0.1
|
||||
scaled: true #Scaled proportionally to amount of potassium and water
|
||||
maxScale: 20 #Explosion strength stops scaling at 20 potassium + 20 water
|
||||
explosionType: Default
|
||||
maxIntensity: 1 # at most 15 damage per tile
|
||||
intensityPerUnit: 0.5 # 50+50 reagent for maximum explosion
|
||||
intensitySlope: 2
|
||||
maxTotalIntensity: 25
|
||||
|
||||
- type: reaction
|
||||
id: Smoke
|
||||
|
||||
@@ -37,13 +37,13 @@
|
||||
Fluorine:
|
||||
amount: 3
|
||||
effects:
|
||||
# TODO electro's pretty explosions PR make this big and firey!!
|
||||
# TODO solution temperature!!
|
||||
- !type:ExplosionReactionEffect
|
||||
devastationRange: 0
|
||||
heavyImpactRange: 0
|
||||
lightImpactRange: 2
|
||||
scaled: false
|
||||
explosionType: Default # 15 damage per intensity.
|
||||
maxIntensity: 1 # at most 15 damage per tile.
|
||||
intensityPerUnit: 3 # 12 total input reagent units reach max total intensity
|
||||
intensitySlope: 0.5
|
||||
maxTotalIntensity: 9
|
||||
- !type:PopupMessage
|
||||
messages: [ "clf3-explosion" ]
|
||||
type: Pvs
|
||||
|
||||
Reference in New Issue
Block a user