Adds the antimatter engine (#1905)
* adds antimatter engine * fixes some nullables * fixes ALL OF THE NULLABLES * adds explosions * adds fancy lighting * requested changes + license info Co-authored-by: ancientpower <ancientpowerer@gmail.com>
This commit is contained in:
@@ -0,0 +1,152 @@
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using Content.Server.Explosions;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.Components.Power.AME;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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{
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/// <summary>
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/// Node group class for handling the Antimatter Engine's console and parts.
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/// </summary>
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[NodeGroup(NodeGroupID.AMEngine)]
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public class AMENodeGroup : BaseNodeGroup
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{
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/// <summary>
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/// The AME controller which is currently in control of this node group.
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/// This could be tracked a few different ways, but this is most convenient,
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/// since any part connected to the node group can easily find the master.
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/// </summary>
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[ViewVariables]
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private AMEControllerComponent _masterController;
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public AMEControllerComponent MasterController => _masterController;
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private List<AMEShieldComponent> _cores = new List<AMEShieldComponent>();
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public int CoreCount => _cores.Count;
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protected override void OnAddNode(Node node)
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{
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base.OnAddNode(node);
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if (_masterController == null)
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{
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node.Owner.TryGetComponent<AMEControllerComponent>(out var controller);
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_masterController = controller;
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}
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}
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protected override void OnRemoveNode(Node node)
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{
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base.OnRemoveNode(node);
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RefreshAMENodes(_masterController);
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if (_masterController != null && _masterController?.Owner == node.Owner) { _masterController = null; }
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}
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public void RefreshAMENodes(AMEControllerComponent controller)
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{
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if(_masterController == null && controller != null)
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{
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_masterController = controller;
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}
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if (_cores != null) {
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foreach (AMEShieldComponent core in _cores)
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{
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core.UnsetCore();
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}
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_cores.Clear();
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}
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//Check each shield node to see if it meets core criteria
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foreach (Node node in Nodes)
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{
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if (!node.Owner.TryGetComponent<AMEShieldComponent>(out var shield)) { continue; }
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var nodeNeighbors = node.Owner
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.GetComponent<SnapGridComponent>()
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.GetCellsInSquareArea()
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.Select(sgc => sgc.Owner)
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.Where(entity => entity != node.Owner)
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.Select(entity => entity.TryGetComponent<AMEShieldComponent>(out var adjshield) ? adjshield : null)
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.Where(adjshield => adjshield != null);
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if (nodeNeighbors.Count() >= 8) { _cores.Add(shield); }
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}
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if (_cores == null) { return; }
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foreach (AMEShieldComponent core in _cores)
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{
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core.SetCore();
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}
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}
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public void UpdateCoreVisuals(int injectionAmount, bool injecting)
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{
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var injectionStrength = CoreCount > 0 ? injectionAmount / CoreCount : 0;
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foreach (AMEShieldComponent core in _cores)
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{
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core.UpdateCoreVisuals(injectionStrength, injecting);
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}
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}
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public int InjectFuel(int injectionAmount)
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{
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if(injectionAmount > 0 && CoreCount > 0)
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{
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var instability = 2 * (injectionAmount / CoreCount);
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foreach(AMEShieldComponent core in _cores)
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{
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core.CoreIntegrity -= instability;
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}
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return CoreCount * injectionAmount * 15000; //2 core engine injecting 2 fuel per core = 60kW(?)
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}
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return 0;
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}
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public int GetTotalStability()
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{
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if(CoreCount < 1) { return 100; }
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var stability = 0;
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foreach(AMEShieldComponent core in _cores)
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{
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stability += core.CoreIntegrity;
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}
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stability = stability / CoreCount;
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return stability;
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}
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public void ExplodeCores()
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{
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if(_cores.Count < 1 || MasterController == null) { return; }
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var intensity = 0;
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/*
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* todo: add an exact to the shielding and make this find the core closest to the controller
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* so they chain explode, after helpers have been added to make it not cancer
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*/
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var epicenter = _cores.First();
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foreach (AMEShieldComponent core in _cores)
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{
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intensity += MasterController.InjectionAmount;
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}
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intensity = Math.Min(intensity, 8);
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ExplosionHelper.SpawnExplosion(epicenter.Owner.Transform.GridPosition, intensity / 2, intensity, intensity * 2, intensity * 3);
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}
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}
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}
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@@ -62,6 +62,7 @@ namespace Content.Server.GameObjects.Components.NodeContainer.NodeGroups
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HVPower,
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MVPower,
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Apc,
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AMEngine,
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Pipe,
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}
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}
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@@ -0,0 +1,369 @@
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#nullable enable
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Power.PowerNetComponents;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Power.AME;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Microsoft.EntityFrameworkCore.Internal;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Content.Server.GameObjects.Components.Power.AME
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IInteractUsing))]
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public class AMEControllerComponent : SharedAMEControllerComponent, IActivate, IInteractUsing
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{
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(AMEControllerUiKey.Key);
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[ViewVariables] private bool _injecting;
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[ViewVariables] public int InjectionAmount;
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private AppearanceComponent? _appearance;
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private PowerSupplierComponent? _powerSupplier;
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables]
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private int _stability = 100;
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private ContainerSlot _jarSlot = default!;
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[ViewVariables] private bool HasJar => _jarSlot.ContainedEntity != null;
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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Owner.TryGetComponent(out _appearance);
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += OnPowerChanged;
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}
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Owner.TryGetComponent(out _powerSupplier);
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_injecting = false;
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InjectionAmount = 2;
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_jarSlot = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-fuelJarContainer", Owner);
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}
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internal void OnUpdate(float frameTime)
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{
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if(!_injecting)
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{
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return;
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}
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_jarSlot.ContainedEntity.TryGetComponent<AMEFuelContainerComponent>(out var fuelJar);
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if(fuelJar != null && _powerSupplier != null && fuelJar.FuelAmount > InjectionAmount)
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{
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_powerSupplier.SupplyRate = GetAMENodeGroup().InjectFuel(InjectionAmount);
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fuelJar.FuelAmount -= InjectionAmount;
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InjectSound();
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UpdateUserInterface();
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}
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_stability = GetAMENodeGroup().GetTotalStability();
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UpdateDisplay(_stability);
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if(_stability <= 0) { GetAMENodeGroup().ExplodeCores(); }
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}
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/// <summary>
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/// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible.
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/// </summary>
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/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
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void IActivate.Activate(ActivateEventArgs args)
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{
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if (!args.User.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
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Loc.GetString("You have no hands."));
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return;
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}
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var activeHandEntity = hands.GetActiveHand?.Owner;
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if (activeHandEntity == null)
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{
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UserInterface?.Open(actor.playerSession);
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}
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}
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private void OnPowerChanged(object? sender, PowerStateEventArgs e)
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{
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UpdateUserInterface();
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}
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private AMEControllerBoundUserInterfaceState GetUserInterfaceState()
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{
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var jar = _jarSlot.ContainedEntity;
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if (jar == null)
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{
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return new AMEControllerBoundUserInterfaceState(Powered, IsMasterController(), false, HasJar, 0, InjectionAmount, GetCoreCount());
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}
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var jarcomponent = jar.GetComponent<AMEFuelContainerComponent>();
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return new AMEControllerBoundUserInterfaceState(Powered, IsMasterController(), _injecting, HasJar, jarcomponent.FuelAmount, InjectionAmount, GetCoreCount());
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}
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/// <summary>
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/// Checks whether the player entity is able to use the controller.
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/// </summary>
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/// <param name="playerEntity">The player entity.</param>
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/// <returns>Returns true if the entity can use the controller, and false if it cannot.</returns>
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private bool PlayerCanUseController(IEntity playerEntity, bool needsPower = true)
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{
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//Need player entity to check if they are still able to use the dispenser
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if (playerEntity == null)
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return false;
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//Check if player can interact in their current state
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if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
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return false;
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//Check if device is powered
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if (needsPower && !Powered)
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return false;
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return true;
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}
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private void UpdateUserInterface()
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{
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var state = GetUserInterfaceState();
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UserInterface?.SetState(state);
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}
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/// <summary>
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/// Handles ui messages from the client. For things such as button presses
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/// which interact with the world and require server action.
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/// </summary>
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/// <param name="obj">A user interface message from the client.</param>
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity == null)
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{
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return;
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}
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var msg = (UiButtonPressedMessage) obj.Message;
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var needsPower = msg.Button switch
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{
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UiButton.Eject => false,
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_ => true,
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};
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if (!PlayerCanUseController(obj.Session.AttachedEntity, needsPower))
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return;
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switch (msg.Button)
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{
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case UiButton.Eject:
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TryEject(obj.Session.AttachedEntity);
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break;
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case UiButton.ToggleInjection:
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ToggleInjection();
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break;
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case UiButton.IncreaseFuel:
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InjectionAmount += 2;
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break;
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case UiButton.DecreaseFuel:
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InjectionAmount = InjectionAmount > 0 ? InjectionAmount -= 2 : 0;
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break;
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case UiButton.RefreshParts:
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RefreshParts();
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break;
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}
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GetAMENodeGroup().UpdateCoreVisuals(InjectionAmount, _injecting);
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UpdateUserInterface();
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ClickSound();
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}
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private void TryEject(IEntity user)
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{
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if (!HasJar || _injecting)
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return;
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var jar = _jarSlot.ContainedEntity;
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_jarSlot.Remove(_jarSlot.ContainedEntity);
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UpdateUserInterface();
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if (!user.TryGetComponent<HandsComponent>(out var hands) || !jar.TryGetComponent<ItemComponent>(out var item))
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return;
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if (hands.CanPutInHand(item))
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hands.PutInHand(item);
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}
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private void ToggleInjection()
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{
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if (!_injecting)
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{
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_appearance?.SetData(AMEControllerVisuals.DisplayState, "on");
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}
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else
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{
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_appearance?.SetData(AMEControllerVisuals.DisplayState, "off");
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if (_powerSupplier != null)
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{
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_powerSupplier.SupplyRate = 0;
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}
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}
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_injecting = !_injecting;
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UpdateUserInterface();
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}
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private void UpdateDisplay(int stability)
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{
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if(_appearance == null) { return; }
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_appearance.TryGetData<string>(AMEControllerVisuals.DisplayState, out var state);
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var newState = "on";
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if (stability < 50) { newState = "critical"; }
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if (stability < 10) { newState = "fuck"; }
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if (state != newState)
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{
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_appearance?.SetData(AMEControllerVisuals.DisplayState, newState);
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}
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}
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private void RefreshParts()
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{
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GetAMENodeGroup().RefreshAMENodes(this);
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UpdateUserInterface();
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}
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private AMENodeGroup GetAMENodeGroup()
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{
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Owner.TryGetComponent(out NodeContainerComponent? nodeContainer);
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var engineNodeGroup = nodeContainer?.Nodes
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.Select(node => node.NodeGroup)
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.OfType<AMENodeGroup>()
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.First();
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|
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return engineNodeGroup ?? default!;
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}
|
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|
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private bool IsMasterController()
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{
|
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if(GetAMENodeGroup().MasterController == this)
|
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{
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return true;
|
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}
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|
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return false;
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}
|
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|
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private int GetCoreCount()
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{
|
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var coreCount = 0;
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|
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if(GetAMENodeGroup() != null)
|
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{
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coreCount = GetAMENodeGroup().CoreCount;
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}
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return coreCount;
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}
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||||
|
||||
|
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private void ClickSound()
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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}
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private void InjectSound()
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/bang.ogg", Owner, AudioParams.Default.WithVolume(0f));
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}
|
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|
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
|
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{
|
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
|
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{
|
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
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Loc.GetString("You have no hands."));
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return true;
|
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}
|
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|
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if (hands.GetActiveHand == null)
|
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
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Loc.GetString("You have nothing on your hand."));
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return false;
|
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}
|
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|
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var activeHandEntity = hands.GetActiveHand.Owner;
|
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if (activeHandEntity.TryGetComponent<AMEFuelContainerComponent>(out var fuelContainer))
|
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{
|
||||
if (HasJar)
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("The controller already has a jar loaded."));
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
_jarSlot.Insert(activeHandEntity);
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You insert the jar into the fuel slot."));
|
||||
UpdateUserInterface();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You can't put that in the controller..."));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.AME
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class AMEFuelContainerComponent : Component
|
||||
{
|
||||
public override string Name => "AMEFuelContainer";
|
||||
|
||||
private int _fuelAmount;
|
||||
private int _maxFuelAmount;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of fuel in the jar.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int FuelAmount
|
||||
{
|
||||
get => _fuelAmount;
|
||||
set => _fuelAmount = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The maximum fuel capacity of the jar.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int MaxFuelAmount
|
||||
{
|
||||
get => _maxFuelAmount;
|
||||
set => _maxFuelAmount = value;
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_maxFuelAmount = 1000;
|
||||
_fuelAmount = 1000;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.AME
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IInteractUsing))]
|
||||
public class AMEPartComponent : Component, IInteractUsing
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
|
||||
[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
|
||||
public override string Name => "AMEPart";
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
|
||||
{
|
||||
if (!args.User.TryGetComponent(out IHandsComponent hands))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, args.User,
|
||||
Loc.GetString("You have no hands."));
|
||||
return true;
|
||||
}
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand.Owner;
|
||||
if (activeHandEntity.TryGetComponent<ToolComponent>(out var multitool) && multitool.Qualities == ToolQuality.Multitool)
|
||||
{
|
||||
|
||||
var mapGrid = _mapManager.GetGrid(args.ClickLocation.GridID);
|
||||
var tile = mapGrid.GetTileRef(args.ClickLocation);
|
||||
var snapPos = mapGrid.SnapGridCellFor(args.ClickLocation, SnapGridOffset.Center);
|
||||
|
||||
var ent = _serverEntityManager.SpawnEntity("AMEShielding", mapGrid.GridTileToLocal(snapPos));
|
||||
ent.Transform.LocalRotation = Owner.Transform.LocalRotation;
|
||||
|
||||
Owner.Delete();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Power.AME;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Power.AME
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class AMEShieldComponent : SharedAMEShieldComponent
|
||||
{
|
||||
|
||||
private bool _isCore = false;
|
||||
|
||||
[ViewVariables]
|
||||
public int CoreIntegrity = 100;
|
||||
|
||||
private AppearanceComponent? _appearance;
|
||||
private PointLightComponent? _pointLight;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
Owner.TryGetComponent(out _appearance);
|
||||
Owner.TryGetComponent(out _pointLight);
|
||||
}
|
||||
|
||||
internal void OnUpdate(float frameTime)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetCore()
|
||||
{
|
||||
if(_isCore) { return; }
|
||||
_isCore = true;
|
||||
_appearance?.SetData(AMEShieldVisuals.Core, "isCore");
|
||||
}
|
||||
|
||||
public void UnsetCore()
|
||||
{
|
||||
_isCore = false;
|
||||
_appearance?.SetData(AMEShieldVisuals.Core, "isNotCore");
|
||||
}
|
||||
|
||||
public void UpdateCoreVisuals(int injectionStrength, bool injecting)
|
||||
{
|
||||
if (!injecting)
|
||||
{
|
||||
_appearance?.SetData(AMEShieldVisuals.CoreState, "off");
|
||||
if (_pointLight != null) { _pointLight.Enabled = false; }
|
||||
return;
|
||||
}
|
||||
|
||||
if (_pointLight != null)
|
||||
{
|
||||
_pointLight.Radius = Math.Clamp(injectionStrength, 1, 12);
|
||||
_pointLight.Enabled = true;
|
||||
}
|
||||
|
||||
if (injectionStrength > 2)
|
||||
{
|
||||
_appearance?.SetData(AMEShieldVisuals.CoreState, "strong");
|
||||
return;
|
||||
}
|
||||
|
||||
_appearance?.SetData(AMEShieldVisuals.CoreState, "weak");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user