Adds the antimatter engine (#1905)
* adds antimatter engine * fixes some nullables * fixes ALL OF THE NULLABLES * adds explosions * adds fancy lighting * requested changes + license info Co-authored-by: ancientpower <ancientpowerer@gmail.com>
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Content.Shared.GameObjects.Components.Power.AME
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{
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public class SharedAMEShieldComponent : Component
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{
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public override string Name => "AMEShield";
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[Serializable, NetSerializable]
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public enum AMEShieldVisuals
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{
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Core,
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CoreState
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}
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public enum AMECoreState
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{
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Off,
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Weak,
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Strong
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}
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}
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}
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