Damage visualizer for simple mobs (#1332)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,7 +1,7 @@
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# Hacky for the stress test so don't even consider adding to this
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- type: entity
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save: false
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name: Xeno
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name: Xeno hunter
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id: XenoMob_Content
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description: They mostly come at night. Mostly.
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drawdepth: Mobs
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@@ -14,15 +14,16 @@
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- left
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- right
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- type: MovementSpeedModifier
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# Organs
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- type: InteractionOutline
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- type: Sprite
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drawdepth: Mobs
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sprite: Mobs/Species/xeno.rsi
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state: running
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layers:
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: running
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sprite: Mobs/Species/xeno_hunter.rsi
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- type: Icon
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sprite: Mobs/Species/xeno.rsi
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state: running
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sprite: Mobs/Species/xeno_hunter.rsi
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state: standing
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- type: Clickable
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- type: Physics
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mass: 85
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@@ -48,13 +49,16 @@
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- type: Damageable
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- type: CombatMode
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- type: Teleportable
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- type: CharacterInfo
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- type: FootstepSound
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- type: HumanoidAppearance
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- type: Stunnable
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- type: AnimationPlayer
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- type: UnarmedCombat
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range: 1.5
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arcwidth: 0
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arc: claw
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damage: 90
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- type: Appearance
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visuals:
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- type: DamageStateVisualizer2D
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normal: running
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dead: dead
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