Респрайты алертов (#526)

* bleed alert respire + remove hardcoded shit from bloodstreamSystem

* resprite thirst icons

* ensnared alert meme resprite
This commit is contained in:
ThereDrD0
2024-08-01 06:57:26 +03:00
committed by GitHub
parent 3140e7b9e9
commit 567afd55c1
27 changed files with 101 additions and 24 deletions

View File

@@ -13,13 +13,13 @@ public sealed partial class AlertLevelPrototype : IPrototype
/// part here. Visualizers will use this in order to dictate what alert level to show on
/// client side sprites, and localization uses each key to dictate the alert level name.
/// </summary>
[DataField("levels")] public Dictionary<string, AlertLevelDetail> Levels = new();
[DataField] public Dictionary<string, AlertLevelDetail> Levels = new();
/// <summary>
/// Default level that the station is on upon initialization.
/// If this isn't in the dictionary, this will default to whatever .First() gives.
/// </summary>
[DataField("defaultLevel")] public string DefaultLevel { get; private set; } = default!;
[DataField] public string DefaultLevel { get; private set; } = default!;
}
/// <summary>